PAA File Format – Talk
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--[[User:Mikero|ook?]] 01:50, 21 July 2006 (CEST) | --[[User:Mikero|ook?]] 01:50, 21 July 2006 (CEST) | ||
::The comment was made in the [[Pbo File Format]] under the heading Elite PBO.[[User:Hoz|hoz]] 03:15, 21 July 2006 (CEST) | |||
Now that ArmA is out in .cz, can anyone confirm whether non-DXT textures still use compression? [[User:Feersum|Feersum]] 15:15, 22 November 2006 (CET) | |||
: Confirmed - yes they still use compression [[User:Feersum|Feersum]] 11:03, 5 December 2006 (CET) | |||
If anyone has more information about exact format of swizzle tag (apart that it's dword) it would be appreciated. [[User:Feersum|Feersum]] 11:03, 5 December 2006 (CET) |
Latest revision as of 14:12, 22 November 2008
ArmA
Nice article. Valuable.
Ondrej, or Maruk (I forget who) told me that ArmA doesn't use compression in pbo's (at least) for file streaming reasons. (whatever that means). I believe Elite doesn't use *any* compression at all (not sure).
We will have to be cautious with the wrp, paa, and p3d articles to check that compression is still used in these. For paa and wrp it is, for p3d, not sure
--ook? 01:50, 21 July 2006 (CEST)
- The comment was made in the Pbo File Format under the heading Elite PBO.hoz 03:15, 21 July 2006 (CEST)
Now that ArmA is out in .cz, can anyone confirm whether non-DXT textures still use compression? Feersum 15:15, 22 November 2006 (CET)
- Confirmed - yes they still use compression Feersum 11:03, 5 December 2006 (CET)
If anyone has more information about exact format of swizzle tag (apart that it's dword) it would be appreciated. Feersum 11:03, 5 December 2006 (CET)