laserTarget: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2oa | | |game1= arma2oa | ||
|version1= 1.50 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |arg= global | ||
| | |gr1= Weapons | ||
| | |descr= Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret. | ||
| [[ | |s1= [[laserTarget]] entity | ||
| | |p1= entity: [[Object]] - unit or vehicle | ||
| | |r1= [[Object]] - laser target or [[objNull]] if no laser target exists | ||
| [[ | |s2= vehicle [[laserTarget]] turret | ||
|s2since= arma3 2.12 | |||
|p21= vehicle: [[Object]] - transport | |||
|p22= turret: [[Array]] format [[Turret Path]] | |||
|r2= [[Object]] - laser target or [[objNull]] if no laser target exists | |||
|x1= <sqf>private _target = laserTarget gunner heli;</sqf> | |||
< | |x2= <sqf>private _designatedPos = getPosATL laserTarget player;</sqf> | ||
[[ | |seealso= [[isLaserOn]] [[cursorTarget]] [[setMissileTarget]] | ||
[[ | }} | ||
[[ | |||
Latest revision as of 21:11, 29 August 2022
Description
- Description:
- Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret.
- Groups:
- Weapons
Syntax
- Syntax:
- laserTarget entity
- Parameters:
- entity: Object - unit or vehicle
- Return Value:
- Object - laser target or objNull if no laser target exists
Alternative Syntax
- Syntax:
- vehicle laserTarget turret
- Parameters:
- vehicle: Object - transport
- turret: Array format Turret Path
- Return Value:
- Object - laser target or objNull if no laser target exists
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- isLaserOn cursorTarget setMissileTarget
Notes
-
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