loadGame: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Mission Information | ||
| | |descr= Loads game from the last autosave made with [[saveGame]]. | ||
If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in: | |||
<sqf>campaignConfigFile >> "Campaign" / "ChapterName" / "MissionName" / "lives"</sqf> | |||
{{Feature|informative| | |||
A {{hl|[[Arma 3: Mission Event Handlers#Loaded|"Loaded"]]}} [[addMissionEventHandler|mission event handler]] is available; | |||
it is important that it is added in {{hl|preInit}} in order for it to fire on load from save. | |||
}} | |||
| | |s1= [[loadGame]] | ||
|r1= [[Nothing]] | |||
| | |x1= <sqf>loadGame;</sqf> | ||
| | |seealso= [[enableSaving]] [[saveGame]] [[savingEnabled]] [[isSaving]] | ||
}} | }} | ||
Latest revision as of 19:23, 21 March 2024
Description
- Description:
- Loads game from the last autosave made with saveGame.
If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
- loadGame;
Additional Information
- See also:
- enableSaving saveGame savingEnabled isSaving
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note