diag resetShapes: Difference between revisions

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{{DISPLAYTITLE:diag_resetShapes}}
{{RV|type=command
{{Command|Comments=
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| arma3 |Game name=
|game1= arma3


|1.70|Game version=
|branch= diag
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| Reload models on-the-fly without the need of restarting the game. Changes applied by diag_resetShapes are applied to all new entities so restart of mission is not necessarily  required - spawning vehicle again or changing back forth weapon should usually do the trick. It works only with "-FilePatching" in combination with local data. Command will reload '''only''' models present in local data.
|version1= 1.70
<br>
<br>
Limitation - you can't reload cfgSkeletons (Which is inside model.cfg)
{{warning|Command is only available when using [[Arma 3 Diagnostics Exe|Arma 3 Diagnostics Exe]] on Dev-Branch.}}|DESCRIPTION=
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| [[diag_resetShapes]] |SYNTAX=
|gr1= Diagnostic


| [[Nothing]] |RETURNVALUE=
|descr= Reload models on-the-fly without the need of restarting the game.
____________________________________________________________________________________________
Changes applied by '''diag_resetShapes''' are applied to all new entities so restart of mission is not necessarily  required - spawning vehicle again or changing back forth weapon should usually do the trick.
 
It works only with {{hl|[[Arma 3: Startup Parameters#Developer Options|-filePatching]]}} in combination with local data. Command will reload '''only''' models present in local data.
|x1= <code>[[diag_resetShapes]]</code> |EXAMPLE1=
{{Feature|informative|Limitation: {{hl|CfgSkeletons}} (inside {{hl|model.cfg}}) cannot be reloaded.}}
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| |SEEALSO=
|s1= [[diag_resetShapes]]
}}
 
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>diag_resetShapes;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso=
}}

Latest revision as of 20:53, 7 May 2022

Hover & click on the images for description
Only available in Diagnostic branch(es).

Description

Description:
Reload models on-the-fly without the need of restarting the game. Changes applied by diag_resetShapes are applied to all new entities so restart of mission is not necessarily required - spawning vehicle again or changing back forth weapon should usually do the trick. It works only with -filePatching in combination with local data. Command will reload only models present in local data.
Limitation: CfgSkeletons (inside model.cfg) cannot be reloaded.
Groups:
Diagnostic

Syntax

Syntax:
diag_resetShapes
Return Value:
Nothing

Examples

Example 1:
diag_resetShapes;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note