Game Logic: Difference between revisions

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'''Description:''' Game logic.
#REDIRECT [[Object]]
 
'''Note:''' In multiplayer, a game logic will always be local to the host computer, if it was placed in the mission editor. This works on both dedicated and player-hosted servers.
 
If a game logic is created via scripting after mission start, then the logic will be local to the client that created it.
 
A logic is an invisible object with no model. It has a namespace like every object and it has simulation like most objects.
 
[[Category: Types]]

Latest revision as of 23:03, 24 June 2022

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