Named Selection: Difference between revisions
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Some objects or vertexes need to be named in order for them to work properly. | Some objects or vertexes need to be named in order for them to work properly. | ||
This is done in the 'Named Selection' window (Alt | This is done in the 'Named Selection' window ({{Controls|Alt|L}}). | ||
Standard objects like wheels, lights, etc. must be defined by their official [[Translations | Czech names]].<br> | Standard objects like wheels, lights, etc. must be defined by their official [[ArmA: Armed Assault: Selection Translations|Czech names]].<br> | ||
User defined objects (for animations, for example) can be named anything. | User defined objects (for animations, for example) can be named anything. | ||
{{GameCategory|ofp|Modelling}} | |||
{{GameCategory|arma1|Modelling}} |
Latest revision as of 23:10, 20 November 2023
Some objects or vertexes need to be named in order for them to work properly.
This is done in the 'Named Selection' window (Alt + L).
Standard objects like wheels, lights, etc. must be defined by their official Czech names.
User defined objects (for animations, for example) can be named anything.