Named Selection: Difference between revisions

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(no empty Named Selections)
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[[Category:Operation Flashpoint: Modelling]]
[[File:NamedSelection.gif|right]]
 
[[Image:NamedSelection.gif|right]]
Some objects or vertexes need to be named in order for them to work properly.
Some objects or vertexes need to be named in order for them to work properly.


This is done in the 'Named Selection' window (Alt-L).
This is done in the 'Named Selection' window ({{Controls|Alt|L}}).


Standard objects like wheels, lights, etc. must be defined by their official [[Translations | Czech names]].<br>  
Standard objects like wheels, lights, etc. must be defined by their official [[ArmA: Armed Assault: Selection Translations|Czech names]].<br>  
User defined objects (for animations, for example) can be named anything.
User defined objects (for animations, for example) can be named anything.


There should be no Named Selections in the [[LOD#.3Cresolution.3E | Resolution LOD]] that are empty (contain no vertexes), as that might cause the game to crash once the model becomes visible.
 
{{GameCategory|ofp|Modelling}}
{{GameCategory|arma1|Modelling}}

Latest revision as of 23:10, 20 November 2023

NamedSelection.gif

Some objects or vertexes need to be named in order for them to work properly.

This is done in the 'Named Selection' window (Alt + L).

Standard objects like wheels, lights, etc. must be defined by their official Czech names.
User defined objects (for animations, for example) can be named anything.