setObjectProxy: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|gr1= Editor Control |GROUP1=
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| Set the proxy object associated with the given editor object.
|game4= arma3
{{Informative | Some Old Editor Command}}|DESCRIPTION=
|version4= 0.50
____________________________________________________________________________________________


| map '''setObjectProxy''' [object,proxy object] |SYNTAX=
|gr1= Game 2 Editor


|p1= map: [[Control]] -  |PARAMETER1=
|descr= Set the proxy object associated with the given editor object.
{{Feature|informative|Some Old Editor Command}}


|p2= [object,proxy object]: [[Array]] -  |PARAMETER2=
|s1= map [[setObjectProxy]] [object, proxy]


|p3= |PARAMETER3=  
|p1= map: [[Control]]


| [[Nothing]] |RETURNVALUE=
|p2= object: [[String]]


|p3= proxy: [[Object]]


|x1= <code>_map '''setObjectProxy''' ["_group_0", vehicle (leader _group)];</code>|EXAMPLE1=
|r1= [[Nothing]]


____________________________________________________________________________________________
|x1= <sqf>_map setObjectProxy ["_group_0", vehicle (leader _group)];</sqf>


| [[getObjectProxy]] |SEEALSO=
|seealso= [[getObjectProxy]]
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Editor_Control|{{uc:{{PAGENAME}}}}]]

Latest revision as of 18:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Set the proxy object associated with the given editor object.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setObjectProxy [object, proxy]
Parameters:
map: Control
object: String
proxy: Object
Return Value:
Nothing

Examples

Example 1:
_map setObjectProxy ["_group_0", vehicle (leader _group)];

Additional Information

See also:
getObjectProxy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note