BIS fnc CPWaitUntil: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.72 | |||
| | |gr1= CombatPatrol | ||
| | |gr2= Program Flow | ||
| | |descr= Function waits until condition becomes true. Condition is checked with given interval. | ||
|s1= [condition, interval] spawn [[BIS_fnc_CPWaitUntil]] | |||
|p1= condition: [[Code]] - (Optional, default <sqf inline>{ true }</sqf>) condition to be checked | |||
| | |p2= interval: [[Number]] - (Optional, default 0.5) interval in which the condition will be checked | ||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>[{ not alive player }, 2] spawn BIS_fnc_CPWaitUntil;</sqf> | ||
| | |exec= spawn | ||
| | |seealso= [[waitUntil]] | ||
}} | }} | ||
Latest revision as of 12:29, 8 November 2023
Description
- Description:
- Function waits until condition becomes true. Condition is checked with given interval.
- Execution:
- spawn
- Groups:
- CombatPatrolProgram Flow
Syntax
- Syntax:
- [condition, interval] spawn BIS_fnc_CPWaitUntil
- Parameters:
- condition: Code - (Optional, default { true }) condition to be checked
- interval: Number - (Optional, default 0.5) interval in which the condition will be checked
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- waitUntil
Notes
-
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