P3D Point and Face Flags: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:Operation[ _]Flashpoint:[ _]Modelling(\|.*)?\]\]" to "{{GameCategory|ofp|Modelling}}")
m (Text replacement - "[[Image:" to "[[File:")
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{unsupported-doc}}
{{Feature|UnsupportedDoc}}


These 'flags' (or attributes) are present in the following p3d's
These 'flags' (or attributes) are present in the following p3d's
Line 8: Line 8:




==Point Flags==
== Point Flags ==
[[Image:O2L points.JPG]]
[[File:O2L points.JPG]]
These correspond to O2L 'Point Properties'  
These correspond to O2L 'Point Properties'  


Line 42: Line 42:




==Face Flags==
== Face Flags ==
[[Image:O2L Face.JPG]]
[[File:O2L Face.JPG]]
Corresponding to O2L 'face properties'.  
Corresponding to O2L 'face properties'.  


Line 73: Line 73:
[[BIS_File_Formats#3D_Model_File_Formats|Model File Formats]]
[[BIS_File_Formats#3D_Model_File_Formats|Model File Formats]]
[[Category:BIS_File_Formats]]
[[Category:BIS_File_Formats]]
[[Category:ArmA: File Formats]]
{{GameCategory|arma1|File Formats}}
{{GameCategory|ofp|Modelling}}
{{GameCategory|ofp|Modelling}}

Latest revision as of 23:10, 20 November 2023

bi symbol white.png
Disclaimer: This page describes internal undocumented structures of Bohemia Interactive software.

This page contains unofficial information.

Some usage of this information may constitute a violation of the rights of Bohemia Interactive and is in no way endorsed or recommended by Bohemia Interactive.
Bohemia Interactive is not willing to tolerate use of such tools if it contravenes any general licenses granted to end users of this community wiki or BI products.

These 'flags' (or attributes) are present in the following p3d's


Point Flags

O2L points.JPG These correspond to O2L 'Point Properties'

NHUUFdLS 
       Surface
        xxxxxxx0 normal
        xxxxxxx1 on surface 
        xxxxxxx2 above 
        xxxxxxx4 under 
        xxxxxxx8 keep height(fence)
      Lighting Face
        xxxxxx0x normal
        xxxxxx1x shine
        xxxxxx2x always in shadow
        xxxxxx4x full light
        xxxxxx8x half light
     decal
       xxxxx0xx normal
       xxxxx1xx decal (obsolete for A2)
       xxxxx2xx radio12 (OFP only)
    Fog
       xxxx0xxx none :ofp normal
       xxxx1xxx sky  :ofp none
       xxxx2xxx normal :ofp sky
  User xxUUxxxx user 0..255 (obsolete for A2)
 H     x1xxxxxx hidden vertex
Normals
       x0xxxxxx by face
       x2xxxxxx fixed (normal)
       x4xxxxxx by impedence


Face Flags

O2L Face.JPG Corresponding to O2L 'face properties'.

Enable shadow

0x00000010 - off (disable shadow) 

Enable texture merging

0x01000000 - off (disable texture merging) 

ZBias (0x00000300 mask)

0x00000000 - none 
0x00000100 - low 
0x00000200 - middle 
0x00000300 - high 

Lightning (0x003000a0 mask)

0x00000020 - both sides 
0x00000080 - position 
0x00200000 - flat 
0x00100000 - reversed (transparent) 

User (0xfe000000 mask)

0xfe000000 - user additional mark value (0..127)

Related Page(s)

Model File Formats