Virtual Reality: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[[Cc]ategory:[ _]?Arma[ _]3:[ _]?([^|]*)]]" to "{{GameCategory|arma3|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - "[[Arma 3 " to "[[Arma 3: ") |
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The centre of the editor terrain is X:4000 - Y:4000, which is in the middle of a big square; the terrain itself is infinite. | The centre of the editor terrain is X:4000 - Y:4000, which is in the middle of a big square; the terrain itself is infinite. | ||
[[Arma 3 CfgVehicles VR Objects|VR blocks]] glow in the dark (but terrain lines don't). | [[Arma 3: CfgVehicles VR Objects|VR blocks]] glow in the dark (but terrain lines don't). | ||
{{GameCategory|arma3| Terrains}} | {{GameCategory|arma3|Terrains}} |
Latest revision as of 10:38, 6 May 2024
Virtual Reality is a virtual space similar to Render Worlds with no elements nor terrain relief in sight with the exception of a small, squared lake to the North-East of the "place".
Both ground and skybox are grey and squared with white lines. A big square is 32x32m and contains 256 (16x16) small squares of 2x2m.
The centre of the editor terrain is X:4000 - Y:4000, which is in the middle of a big square; the terrain itself is infinite.
VR blocks glow in the dark (but terrain lines don't).