NameSound Setup – Arma 3

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= Arma 3 NameSound Setup =
{{TOC|side}}
One can assign magazines, weapons or vehicles (units, vehicles, objects, etc) with nameSound a reference to the [[Arma_3_Radio_Protocol|radio protocol]].
So when AI, or the player, tries to name an entity via radio chat it determines what sound file is to be played and what text to be shown.


== Introduction ==
== Relevant Parameters ==


One can assign magazines, weapons or vehicles (units, vehicles, objects, etc) with nameSound a reference to the [[Arma_3_Radio_Protocol|radio protocol]]. So when AI, or the player, tries to name an entity via radio chat it determines what sound file is to be played and what text to be shown.
* {{hl|nameSound}} in:
** [[CfgMagazines_Config_Reference#nameSound.3D.22magazine.22|CfgMagazines]]
** [[CfgWeapons_Config_Reference#nameSound.3D.22.22|CfgWeapons]]
** [[CfgVehicles_Config_Reference#nameSound|CfgVehicles]]
* {{hl|textSingular}}/{{hl|textPlural}} in:
** [[Arma 3: Radio Protocol#Vehicle Words|CfgVehicles]]


== Relevant parameters ==


* nameSound: [[CfgMagazines_Config_Reference#nameSound.3D.22magazine.22|in cfgMagazines]],  [[CfgWeapons_Config_Reference#nameSound.3D.22.22|in cfgWeapons]],  [[CfgVehicles_Config_Reference#nameSound|in cfgVehicles]]
== Vanilla Setup ==
* textSingular/textPlural: [[Arma_3_Radio_Protocol#Vehicle_Words|in cfgVehicles]]


== Arma 3 vanilla setup ==
=== CfgMagazines ===


=== cfgMagazines ===
{{Columns|2|
* nameSound {{=}} "";
* nameSound {{=}} "cannon";
* nameSound {{=}} "Chemlight";
* nameSound {{=}} "handgrenade";
* nameSound {{=}} "heat";
* nameSound {{=}} "laserdesignator";
* nameSound {{=}} "magazine";
* nameSound {{=}} "mgun";
* nameSound {{=}} "mine";
* nameSound {{=}} "missiles";
* nameSound {{=}} "rockets";
* nameSound {{=}} "satchelcharge";
* nameSound {{=}} "smokeshell";
}}


* nameSound = "";
=== CfgWeapons ===
* nameSound = "cannon";
* nameSound = "Chemlight";
* nameSound = "handgrenade";
* nameSound = "heat";
* nameSound = "laserdesignator";
* nameSound = "magazine";
* nameSound = "mgun";
* nameSound = "mine";
* nameSound = "missiles";
* nameSound = "rockets";
* nameSound = "satchelcharge";
* nameSound = "smokeshell";


=== cfgWeapons ===
{{Columns|2|
* nameSound {{=}} "";
* nameSound {{=}} "aalauncher";
* nameSound {{=}} "atlauncher";
* nameSound {{=}} "binoculars";
* nameSound {{=}} "cannon";
* nameSound {{=}} "CannonCore";
* nameSound {{=}} "mgun";
* nameSound {{=}} "MissileLauncher";
* nameSound {{=}} "nvgoggles";
* nameSound {{=}} "Pistol";
* nameSound {{=}} "rifle";
* nameSound {{=}} "rockets";
* nameSound {{=}} "sidearm";
}}


* nameSound = "";
=== CfgVehicles ===
* nameSound = "aalauncher";
* nameSound = "atlauncher";
* nameSound = "binoculars";
* nameSound = "cannon";
* nameSound = "CannonCore";
* nameSound = "mgun";
* nameSound = "MissileLauncher";
* nameSound = "nvgoggles";
* nameSound = "Pistol";
* nameSound = "rifle";
* nameSound = "rockets";
* nameSound = "sidearm";


=== cfgVehicles ===
==== nameSound ====
{{Columns|4|
* nameSound {{=}} "Plane";
* nameSound {{=}} "unknown";
* nameSound {{=}} "veh_air_gunship_s";
* nameSound {{=}} "veh_air_helicopter_s";
* nameSound {{=}} "veh_air_parachute_s";
* nameSound {{=}} "veh_air_plane_s";
* nameSound {{=}} "veh_air_UAV_s";
* nameSound {{=}} "veh_aircraft";
* nameSound {{=}} "veh_animal";
* nameSound {{=}} "veh_apc";
* nameSound {{=}} "veh_car";
* nameSound {{=}} "veh_helicopter_s";
* nameSound {{=}} "veh_infantry_AT_s";
* nameSound {{=}} "veh_infantry_civilian_s";
* nameSound {{=}} "veh_infantry_diver_s";
* nameSound {{=}} "veh_infantry_medic_s";
* nameSound {{=}} "veh_infantry_MG_s";
* nameSound {{=}} "veh_infantry_officer_s";
* nameSound {{=}} "veh_infantry_pilot_s";
* nameSound {{=}} "veh_infantry_s";
* nameSound {{=}} "veh_infantry_SF_s";
* nameSound {{=}} "veh_infantry_sniper_s";
* nameSound {{=}} "veh_ship_attackBoat_s";
* nameSound {{=}} "veh_ship_boat_s";
* nameSound {{=}} "veh_ship_s";
* nameSound {{=}} "veh_ship_submarine_s";
* nameSound {{=}} "veh_static_AA_s";
* nameSound {{=}} "veh_static_AT_s";
* nameSound {{=}} "veh_static_GL_s";
* nameSound {{=}} "veh_static_MG_s";
* nameSound {{=}} "veh_static_mortar_s";
* nameSound {{=}} "veh_static_s";
* nameSound {{=}} "veh_truck";
* nameSound {{=}} "veh_vehicle_APC_s";
* nameSound {{=}} "veh_vehicle_armedcar_s";
* nameSound {{=}} "veh_vehicle_armor_s";
* nameSound {{=}} "veh_vehicle_car_s";
* nameSound {{=}} "veh_vehicle_MRAP_s";
* nameSound {{=}} "veh_vehicle_tank_s";
* nameSound {{=}} "veh_vehicle_truck_s";
* nameSound {{=}} "veh_vehicle_UGV_s";
}}


* nameSound = "Plane";
==== textSingular ====
* nameSound = "unknown";
{{Columns|4|
* nameSound = "veh_air_gunship_s";
* textSingular {{=}} "alpha victor (MRAP)";
* nameSound = "veh_air_helicopter_s";
* textSingular {{=}} "APC";
* nameSound = "veh_air_parachute_s";
* textSingular {{=}} "armor";
* nameSound = "veh_air_plane_s";
* textSingular {{=}} "AT soldier";
* nameSound = "veh_air_UAV_s";
* textSingular {{=}} "attack boat";
* nameSound = "veh_aircraft";
* textSingular {{=}} "boat";
* nameSound = "veh_animal";
* textSingular {{=}} "car";
* nameSound = "veh_apc";
* textSingular {{=}} "civilian";
* nameSound = "veh_car";
* textSingular {{=}} "diver";
* nameSound = "veh_helicopter_s";
* textSingular {{=}} "fast mover";
* nameSound = "veh_infantry_AT_s";
* textSingular {{=}} "gunship";
* nameSound = "veh_infantry_civilian_s";
* textSingular {{=}} "helicopter";
* nameSound = "veh_infantry_diver_s";
* textSingular {{=}} "infantry";
* nameSound = "veh_infantry_medic_s";
* textSingular {{=}} "machinegunner";
* nameSound = "veh_infantry_MG_s";
* textSingular {{=}} "medic";
* nameSound = "veh_infantry_officer_s";
* textSingular {{=}} "mortar";
* nameSound = "veh_infantry_pilot_s";
* textSingular {{=}} "MRAP";
* nameSound = "veh_infantry_s";
* textSingular {{=}} "officer";
* nameSound = "veh_infantry_SF_s";
* textSingular {{=}} "parachute";
* nameSound = "veh_infantry_sniper_s";
* textSingular {{=}} "pilot";
* nameSound = "veh_ship_attackBoat_s";
* textSingular {{=}} "SDV";
* nameSound = "veh_ship_boat_s";
* textSingular {{=}} "ship";
* nameSound = "veh_ship_s";
* textSingular {{=}} "sniper";
* nameSound = "veh_ship_submarine_s";
* textSingular {{=}} "specop";
* nameSound = "veh_static_AA_s";
* textSingular {{=}} "static AA";
* nameSound = "veh_static_AT_s";
* textSingular {{=}} "static AT";
* nameSound = "veh_static_GL_s";
* textSingular {{=}} "static GL";
* nameSound = "veh_static_MG_s";
* textSingular {{=}} "static MG";
* nameSound = "veh_static_mortar_s";
* textSingular {{=}} "static weapon";
* nameSound = "veh_static_s";
* textSingular {{=}} "tank";
* nameSound = "veh_truck";
* textSingular {{=}} "truck";
* nameSound = "veh_vehicle_APC_s";
* textSingular {{=}} "UAV";
* nameSound = "veh_vehicle_armedcar_s";
* textSingular {{=}} "UGV";
* nameSound = "veh_vehicle_armor_s";
}}
* nameSound = "veh_vehicle_car_s";
* nameSound = "veh_vehicle_MRAP_s";
* nameSound = "veh_vehicle_tank_s";
* nameSound = "veh_vehicle_truck_s";
* nameSound = "veh_vehicle_UGV_s";


* textSingular = "alpha victor (MRAP)";
==== textPlural ====
* textSingular = "APC";
{{Columns|4|
* textSingular = "armor";
* textPlural {{=}} "alpha victors";
* textSingular = "AT soldier";
* textPlural {{=}} "APCs";
* textSingular = "attack boat";
* textPlural {{=}} "AT soldiers";
* textSingular = "boat";
* textPlural {{=}} "attack boats";
* textSingular = "car";
* textPlural {{=}} "boats";
* textSingular = "civilian";
* textPlural {{=}} "cars";
* textSingular = "diver";
* textPlural {{=}} "civilians";
* textSingular = "fast mover";
* textPlural {{=}} "divers";
* textSingular = "gunship";
* textPlural {{=}} "fast movers";
* textSingular = "helicopter";
* textPlural {{=}} "gunships";
* textSingular = "infantry";
* textPlural {{=}} "helicopters";
* textSingular = "machinegunner";
* textPlural {{=}} "infantry";
* textSingular = "medic";
* textPlural {{=}} "machinegunners";
* textSingular = "mortar";
* textPlural {{=}} "medics";
* textSingular = "MRAP";
* textPlural {{=}} "mortars";
* textSingular = "officer";
* textPlural {{=}} "MRAPs";
* textSingular = "parachute";
* textPlural {{=}} "officers";
* textSingular = "pilot";
* textPlural {{=}} "parachutes";
* textSingular = "SDV";
* textPlural {{=}} "pilots";
* textSingular = "ship";
* textPlural {{=}} "SDVs";
* textSingular = "sniper";
* textPlural {{=}} "ships";
* textSingular = "specop";
* textPlural {{=}} "snipers";
* textSingular = "static AA";
* textPlural {{=}} "specops";
* textSingular = "static AT";
* textPlural {{=}} "static AAs";
* textSingular = "static GL";
* textPlural {{=}} "static ATs";
* textSingular = "static MG";
* textPlural {{=}} "static GLs";
* textSingular = "static weapon";
* textPlural {{=}} "static MGs";
* textSingular = "tank";
* textPlural {{=}} "static weapons";
* textSingular = "truck";
* textPlural {{=}} "tanks";
* textSingular = "UAV";
* textPlural {{=}} "trucks";
* textSingular = "UGV";
* textPlural {{=}} "UAVs";
* textPlural {{=}} "UGVs";
}}


* textPlural = "alpha victors";
==== speechSingular ====
* textPlural = "APCs";
{{Columns|4|
* textPlural = "AT soldiers";
* speechSingular[] {{=}} {"veh_air_gunship_s"};
* textPlural = "attack boats";
* speechSingular[] {{=}} {"veh_air_helicopter_s"};
* textPlural = "boats";
* speechSingular[] {{=}} {"veh_air_parachute_s"};
* textPlural = "cars";
* speechSingular[] {{=}} {"veh_air_plane_s"};
* textPlural = "civilians";
* speechSingular[] {{=}} {"veh_air_UAV_s"};
* textPlural = "divers";
* speechSingular[] {{=}} {"veh_infantry_AT_s"};
* textPlural = "fast movers";
* speechSingular[] {{=}} {"veh_infantry_civilian_s"};
* textPlural = "gunships";
* speechSingular[] {{=}} {"veh_infantry_diver_s"};
* textPlural = "helicopters";
* speechSingular[] {{=}} {"veh_infantry_medic_s"};
* textPlural = "infantry";
* speechSingular[] {{=}} {"veh_infantry_MG_s"};
* textPlural = "machinegunners";
* speechSingular[] {{=}} {"veh_infantry_officer_s"};
* textPlural = "medics";
* speechSingular[] {{=}} {"veh_infantry_pilot_s"};
* textPlural = "mortars";
* speechSingular[] {{=}} {"veh_infantry_s"};
* textPlural = "MRAPs";
* speechSingular[] {{=}} {"veh_infantry_SF_s"};
* textPlural = "officers";
* speechSingular[] {{=}} {"veh_infantry_sniper_s"};
* textPlural = "parachutes";
* speechSingular[] {{=}} {"veh_ship_attackBoat_s"};
* textPlural = "pilots";
* speechSingular[] {{=}} {"veh_ship_boat_s"};
* textPlural = "SDVs";
* speechSingular[] {{=}} {"veh_ship_s"};
* textPlural = "ships";
* speechSingular[] {{=}} {"veh_ship_submarine_s"};
* textPlural = "snipers";
* speechSingular[] {{=}} {"veh_static_AA_s"};
* textPlural = "specops";
* speechSingular[] {{=}} {"veh_static_AT_s"};
* textPlural = "static AAs";
* speechSingular[] {{=}} {"veh_static_GL_s"};
* textPlural = "static ATs";
* speechSingular[] {{=}} {"veh_static_MG_s"};
* textPlural = "static GLs";
* speechSingular[] {{=}} {"veh_static_mortar_s"};
* textPlural = "static MGs";
* speechSingular[] {{=}} {"veh_static_s"};
* textPlural = "static weapons";
* speechSingular[] {{=}} {"veh_vehicle_APC_s"};
* textPlural = "tanks";
* speechSingular[] {{=}} {"veh_vehicle_armedcar_s"};
* textPlural = "trucks";
* speechSingular[] {{=}} {"veh_vehicle_armor_s"};
* textPlural = "UAVs";
* speechSingular[] {{=}} {"veh_vehicle_car_s"};
* textPlural = "UGVs";
* speechSingular[] {{=}} {"veh_vehicle_MRAP_s"};
* speechSingular[] {{=}} {"veh_vehicle_tank_s"};
* speechSingular[] {{=}} {"veh_vehicle_truck_s"};
* speechSingular[] {{=}} {"veh_vehicle_UGV_s"};
}}


* speechSingular[] = {"veh_air_gunship_s"};
==== speechPlural ====
* speechSingular[] = {"veh_air_helicopter_s"};
{{Columns|4|
* speechSingular[] = {"veh_air_parachute_s"};
* speechPlural[] {{=}} {"veh_air_gunship_p"};
* speechSingular[] = {"veh_air_plane_s"};
* speechPlural[] {{=}} {"veh_air_helicopter_p"};
* speechSingular[] = {"veh_air_UAV_s"};
* speechPlural[] {{=}} {"veh_air_parachute_p"};
* speechSingular[] = {"veh_infantry_AT_s"};
* speechPlural[] {{=}} {"veh_air_plane_p"};
* speechSingular[] = {"veh_infantry_civilian_s"};
* speechPlural[] {{=}} {"veh_air_UAV_p"};
* speechSingular[] = {"veh_infantry_diver_s"};
* speechPlural[] {{=}} {"veh_infantry_AT_p"};
* speechSingular[] = {"veh_infantry_medic_s"};
* speechPlural[] {{=}} {"veh_infantry_civilian_p"};
* speechSingular[] = {"veh_infantry_MG_s"};
* speechPlural[] {{=}} {"veh_infantry_diver_p"};
* speechSingular[] = {"veh_infantry_officer_s"};
* speechPlural[] {{=}} {"veh_infantry_medic_p"};
* speechSingular[] = {"veh_infantry_pilot_s"};
* speechPlural[] {{=}} {"veh_infantry_MG_p"};
* speechSingular[] = {"veh_infantry_s"};
* speechPlural[] {{=}} {"veh_infantry_officer_p"};
* speechSingular[] = {"veh_infantry_SF_s"};
* speechPlural[] {{=}} {"veh_infantry_p"};
* speechSingular[] = {"veh_infantry_sniper_s"};
* speechPlural[] {{=}} {"veh_infantry_pilot_p"};
* speechSingular[] = {"veh_ship_attackBoat_s"};
* speechPlural[] {{=}} {"veh_infantry_SF_p"};
* speechSingular[] = {"veh_ship_boat_s"};
* speechPlural[] {{=}} {"veh_infantry_sniper_p"};
* speechSingular[] = {"veh_ship_s"};
* speechPlural[] {{=}} {"veh_ship_attackBoat_p"};
* speechSingular[] = {"veh_ship_submarine_s"};
* speechPlural[] {{=}} {"veh_ship_boat_p"};
* speechSingular[] = {"veh_static_AA_s"};
* speechPlural[] {{=}} {"veh_ship_p"};
* speechSingular[] = {"veh_static_AT_s"};
* speechPlural[] {{=}} {"veh_ship_submarine_p"};
* speechSingular[] = {"veh_static_GL_s"};
* speechPlural[] {{=}} {"veh_static_AA_p"};
* speechSingular[] = {"veh_static_MG_s"};
* speechPlural[] {{=}} {"veh_static_AT_p"};
* speechSingular[] = {"veh_static_mortar_s"};
* speechPlural[] {{=}} {"veh_static_GL_p"};
* speechSingular[] = {"veh_static_s"};
* speechPlural[] {{=}} {"veh_static_MG_p"};
* speechSingular[] = {"veh_vehicle_APC_s"};
* speechPlural[] {{=}} {"veh_static_mortar_p"};
* speechSingular[] = {"veh_vehicle_armedcar_s"};
* speechPlural[] {{=}} {"veh_static_p"};
* speechSingular[] = {"veh_vehicle_armor_s"};
* speechPlural[] {{=}} {"veh_vehicle_APC_p"};
* speechSingular[] = {"veh_vehicle_car_s"};
* speechPlural[] {{=}} {"veh_vehicle_armedcar_p"};
* speechSingular[] = {"veh_vehicle_MRAP_s"};
* speechPlural[] {{=}} {"veh_vehicle_armor_p"};
* speechSingular[] = {"veh_vehicle_tank_s"};
* speechPlural[] {{=}} {"veh_vehicle_car_p"};
* speechSingular[] = {"veh_vehicle_truck_s"};
* speechPlural[] {{=}} {"veh_vehicle_MRAP_p"};
* speechSingular[] = {"veh_vehicle_UGV_s"};
* speechPlural[] {{=}} {"veh_vehicle_tank_p"};
* speechPlural[] {{=}} {"veh_vehicle_truck_p"};
* speechPlural[] {{=}} {"veh_vehicle_UGV_p"};
}}


* speechPlural[] = {"veh_air_gunship_p"};
* speechPlural[] = {"veh_air_helicopter_p"};
* speechPlural[] = {"veh_air_parachute_p"};
* speechPlural[] = {"veh_air_plane_p"};
* speechPlural[] = {"veh_air_UAV_p"};
* speechPlural[] = {"veh_infantry_AT_p"};
* speechPlural[] = {"veh_infantry_civilian_p"};
* speechPlural[] = {"veh_infantry_diver_p"};
* speechPlural[] = {"veh_infantry_medic_p"};
* speechPlural[] = {"veh_infantry_MG_p"};
* speechPlural[] = {"veh_infantry_officer_p"};
* speechPlural[] = {"veh_infantry_p"};
* speechPlural[] = {"veh_infantry_pilot_p"};
* speechPlural[] = {"veh_infantry_SF_p"};
* speechPlural[] = {"veh_infantry_sniper_p"};
* speechPlural[] = {"veh_ship_attackBoat_p"};
* speechPlural[] = {"veh_ship_boat_p"};
* speechPlural[] = {"veh_ship_p"};
* speechPlural[] = {"veh_ship_submarine_p"};
* speechPlural[] = {"veh_static_AA_p"};
* speechPlural[] = {"veh_static_AT_p"};
* speechPlural[] = {"veh_static_GL_p"};
* speechPlural[] = {"veh_static_MG_p"};
* speechPlural[] = {"veh_static_mortar_p"};
* speechPlural[] = {"veh_static_p"};
* speechPlural[] = {"veh_vehicle_APC_p"};
* speechPlural[] = {"veh_vehicle_armedcar_p"};
* speechPlural[] = {"veh_vehicle_armor_p"};
* speechPlural[] = {"veh_vehicle_car_p"};
* speechPlural[] = {"veh_vehicle_MRAP_p"};
* speechPlural[] = {"veh_vehicle_tank_p"};
* speechPlural[] = {"veh_vehicle_truck_p"};
* speechPlural[] = {"veh_vehicle_UGV_p"};


== See also ==
== See also ==


* [[Arma_3_Radio_Protocol]]
* [[Arma 3: Radio Protocol]]
* [[Arma_3_Sound:_Filters#Special_Filters|Radio Protocol Filters]]
* [[Arma 3: Sound: Filters#Special Filters|Radio Protocol Filters]]
 


{{GameCategory|arma3|Editing}}
{{GameCategory|arma3|Editing}}

Latest revision as of 14:56, 31 January 2023

One can assign magazines, weapons or vehicles (units, vehicles, objects, etc) with nameSound a reference to the radio protocol. So when AI, or the player, tries to name an entity via radio chat it determines what sound file is to be played and what text to be shown.

Relevant Parameters


Vanilla Setup

CfgMagazines

  • nameSound = "";
  • nameSound = "cannon";
  • nameSound = "Chemlight";
  • nameSound = "handgrenade";
  • nameSound = "heat";
  • nameSound = "laserdesignator";
  • nameSound = "magazine";
  • nameSound = "mgun";
  • nameSound = "mine";
  • nameSound = "missiles";
  • nameSound = "rockets";
  • nameSound = "satchelcharge";
  • nameSound = "smokeshell";

CfgWeapons

  • nameSound = "";
  • nameSound = "aalauncher";
  • nameSound = "atlauncher";
  • nameSound = "binoculars";
  • nameSound = "cannon";
  • nameSound = "CannonCore";
  • nameSound = "mgun";
  • nameSound = "MissileLauncher";
  • nameSound = "nvgoggles";
  • nameSound = "Pistol";
  • nameSound = "rifle";
  • nameSound = "rockets";
  • nameSound = "sidearm";

CfgVehicles

nameSound

  • nameSound = "Plane";
  • nameSound = "unknown";
  • nameSound = "veh_air_gunship_s";
  • nameSound = "veh_air_helicopter_s";
  • nameSound = "veh_air_parachute_s";
  • nameSound = "veh_air_plane_s";
  • nameSound = "veh_air_UAV_s";
  • nameSound = "veh_aircraft";
  • nameSound = "veh_animal";
  • nameSound = "veh_apc";
  • nameSound = "veh_car";
  • nameSound = "veh_helicopter_s";
  • nameSound = "veh_infantry_AT_s";
  • nameSound = "veh_infantry_civilian_s";
  • nameSound = "veh_infantry_diver_s";
  • nameSound = "veh_infantry_medic_s";
  • nameSound = "veh_infantry_MG_s";
  • nameSound = "veh_infantry_officer_s";
  • nameSound = "veh_infantry_pilot_s";
  • nameSound = "veh_infantry_s";
  • nameSound = "veh_infantry_SF_s";
  • nameSound = "veh_infantry_sniper_s";
  • nameSound = "veh_ship_attackBoat_s";
  • nameSound = "veh_ship_boat_s";
  • nameSound = "veh_ship_s";
  • nameSound = "veh_ship_submarine_s";
  • nameSound = "veh_static_AA_s";
  • nameSound = "veh_static_AT_s";
  • nameSound = "veh_static_GL_s";
  • nameSound = "veh_static_MG_s";
  • nameSound = "veh_static_mortar_s";
  • nameSound = "veh_static_s";
  • nameSound = "veh_truck";
  • nameSound = "veh_vehicle_APC_s";
  • nameSound = "veh_vehicle_armedcar_s";
  • nameSound = "veh_vehicle_armor_s";
  • nameSound = "veh_vehicle_car_s";
  • nameSound = "veh_vehicle_MRAP_s";
  • nameSound = "veh_vehicle_tank_s";
  • nameSound = "veh_vehicle_truck_s";
  • nameSound = "veh_vehicle_UGV_s";

textSingular

  • textSingular = "alpha victor (MRAP)";
  • textSingular = "APC";
  • textSingular = "armor";
  • textSingular = "AT soldier";
  • textSingular = "attack boat";
  • textSingular = "boat";
  • textSingular = "car";
  • textSingular = "civilian";
  • textSingular = "diver";
  • textSingular = "fast mover";
  • textSingular = "gunship";
  • textSingular = "helicopter";
  • textSingular = "infantry";
  • textSingular = "machinegunner";
  • textSingular = "medic";
  • textSingular = "mortar";
  • textSingular = "MRAP";
  • textSingular = "officer";
  • textSingular = "parachute";
  • textSingular = "pilot";
  • textSingular = "SDV";
  • textSingular = "ship";
  • textSingular = "sniper";
  • textSingular = "specop";
  • textSingular = "static AA";
  • textSingular = "static AT";
  • textSingular = "static GL";
  • textSingular = "static MG";
  • textSingular = "static weapon";
  • textSingular = "tank";
  • textSingular = "truck";
  • textSingular = "UAV";
  • textSingular = "UGV";

textPlural

  • textPlural = "alpha victors";
  • textPlural = "APCs";
  • textPlural = "AT soldiers";
  • textPlural = "attack boats";
  • textPlural = "boats";
  • textPlural = "cars";
  • textPlural = "civilians";
  • textPlural = "divers";
  • textPlural = "fast movers";
  • textPlural = "gunships";
  • textPlural = "helicopters";
  • textPlural = "infantry";
  • textPlural = "machinegunners";
  • textPlural = "medics";
  • textPlural = "mortars";
  • textPlural = "MRAPs";
  • textPlural = "officers";
  • textPlural = "parachutes";
  • textPlural = "pilots";
  • textPlural = "SDVs";
  • textPlural = "ships";
  • textPlural = "snipers";
  • textPlural = "specops";
  • textPlural = "static AAs";
  • textPlural = "static ATs";
  • textPlural = "static GLs";
  • textPlural = "static MGs";
  • textPlural = "static weapons";
  • textPlural = "tanks";
  • textPlural = "trucks";
  • textPlural = "UAVs";
  • textPlural = "UGVs";

speechSingular

  • speechSingular[] = {"veh_air_gunship_s"};
  • speechSingular[] = {"veh_air_helicopter_s"};
  • speechSingular[] = {"veh_air_parachute_s"};
  • speechSingular[] = {"veh_air_plane_s"};
  • speechSingular[] = {"veh_air_UAV_s"};
  • speechSingular[] = {"veh_infantry_AT_s"};
  • speechSingular[] = {"veh_infantry_civilian_s"};
  • speechSingular[] = {"veh_infantry_diver_s"};
  • speechSingular[] = {"veh_infantry_medic_s"};
  • speechSingular[] = {"veh_infantry_MG_s"};
  • speechSingular[] = {"veh_infantry_officer_s"};
  • speechSingular[] = {"veh_infantry_pilot_s"};
  • speechSingular[] = {"veh_infantry_s"};
  • speechSingular[] = {"veh_infantry_SF_s"};
  • speechSingular[] = {"veh_infantry_sniper_s"};
  • speechSingular[] = {"veh_ship_attackBoat_s"};
  • speechSingular[] = {"veh_ship_boat_s"};
  • speechSingular[] = {"veh_ship_s"};
  • speechSingular[] = {"veh_ship_submarine_s"};
  • speechSingular[] = {"veh_static_AA_s"};
  • speechSingular[] = {"veh_static_AT_s"};
  • speechSingular[] = {"veh_static_GL_s"};
  • speechSingular[] = {"veh_static_MG_s"};
  • speechSingular[] = {"veh_static_mortar_s"};
  • speechSingular[] = {"veh_static_s"};
  • speechSingular[] = {"veh_vehicle_APC_s"};
  • speechSingular[] = {"veh_vehicle_armedcar_s"};
  • speechSingular[] = {"veh_vehicle_armor_s"};
  • speechSingular[] = {"veh_vehicle_car_s"};
  • speechSingular[] = {"veh_vehicle_MRAP_s"};
  • speechSingular[] = {"veh_vehicle_tank_s"};
  • speechSingular[] = {"veh_vehicle_truck_s"};
  • speechSingular[] = {"veh_vehicle_UGV_s"};

speechPlural

  • speechPlural[] = {"veh_air_gunship_p"};
  • speechPlural[] = {"veh_air_helicopter_p"};
  • speechPlural[] = {"veh_air_parachute_p"};
  • speechPlural[] = {"veh_air_plane_p"};
  • speechPlural[] = {"veh_air_UAV_p"};
  • speechPlural[] = {"veh_infantry_AT_p"};
  • speechPlural[] = {"veh_infantry_civilian_p"};
  • speechPlural[] = {"veh_infantry_diver_p"};
  • speechPlural[] = {"veh_infantry_medic_p"};
  • speechPlural[] = {"veh_infantry_MG_p"};
  • speechPlural[] = {"veh_infantry_officer_p"};
  • speechPlural[] = {"veh_infantry_p"};
  • speechPlural[] = {"veh_infantry_pilot_p"};
  • speechPlural[] = {"veh_infantry_SF_p"};
  • speechPlural[] = {"veh_infantry_sniper_p"};
  • speechPlural[] = {"veh_ship_attackBoat_p"};
  • speechPlural[] = {"veh_ship_boat_p"};
  • speechPlural[] = {"veh_ship_p"};
  • speechPlural[] = {"veh_ship_submarine_p"};
  • speechPlural[] = {"veh_static_AA_p"};
  • speechPlural[] = {"veh_static_AT_p"};
  • speechPlural[] = {"veh_static_GL_p"};
  • speechPlural[] = {"veh_static_MG_p"};
  • speechPlural[] = {"veh_static_mortar_p"};
  • speechPlural[] = {"veh_static_p"};
  • speechPlural[] = {"veh_vehicle_APC_p"};
  • speechPlural[] = {"veh_vehicle_armedcar_p"};
  • speechPlural[] = {"veh_vehicle_armor_p"};
  • speechPlural[] = {"veh_vehicle_car_p"};
  • speechPlural[] = {"veh_vehicle_MRAP_p"};
  • speechPlural[] = {"veh_vehicle_tank_p"};
  • speechPlural[] = {"veh_vehicle_truck_p"};
  • speechPlural[] = {"veh_vehicle_UGV_p"};


See also