Advanced Surface Definitions: Difference between revisions
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Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface. See [[ArmA:RVMAT]] for info about material definition files. See [[ | Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface. See [[ArmA:RVMAT]] for info about material definition files. See [[Arma: Texture Naming Rules]] for a list of the various texture types used. | ||
A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function | A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function | ||
{{GameCategory|arma1| Terrain Editing}} | {{GameCategory|arma1|Terrain Editing}} |
Latest revision as of 22:55, 4 May 2024
Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface. See ArmA:RVMAT for info about material definition files. See Arma: Texture Naming Rules for a list of the various texture types used.
A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function