objStatus: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>") |
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{{ | {{RV|type=command | ||
| ofp | | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| Sets the status of an objective that was defined in [[Briefing.html|briefing.html]]. | |game4= arma2 | ||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Briefing | |||
|descr= Sets the status of an objective that was defined in [[Briefing.html|briefing.html]]. | |||
Status may be one of: | Status may be one of: | ||
Line 18: | Line 33: | ||
To refer to an objective that is named "OBJ_1", for example, use only the index number in this command (i.e. "1" objStatus "HIDDEN"). | To refer to an objective that is named "OBJ_1", for example, use only the index number in this command (i.e. "1" objStatus "HIDDEN"). | ||
| objectivenumber | |s1= objectivenumber [[objStatus]] status | ||
|p1= objectivenumber: [[String]] | |p1= objectivenumber: [[String]] | ||
|p2= status: [[String]] | |p2= status: [[String]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
| | |x1= <sqf>"1" objStatus "DONE";</sqf> | ||
Marks the objective named "OBJ_1" as completed. | |||
|seealso= | |||
}} | }} | ||
Latest revision as of 22:42, 28 June 2022
Description
- Description:
- Sets the status of an objective that was defined in briefing.html.
Status may be one of:
- "ACTIVE"
- "FAILED"
- "DONE"
- "HIDDEN"
- Groups:
- Briefing
Syntax
- Syntax:
- objectivenumber objStatus status
- Parameters:
- objectivenumber: String
- status: String
- Return Value:
- Nothing
Examples
- Example 1:
- Marks the objective named "OBJ_1" as completed."1" objStatus "DONE";
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Briefing