diag fps: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Diagnostic | ||
| | |gr2= Performance Profiling | ||
| | |descr= Returns average framerate calculated over last 16 frames. | ||
| | |s1= [[diag_fps]] | ||
| [[Number]] | |r1= [[Number]] | ||
|x1= <sqf>diag_log diag_fps;</sqf> | |||
| | |seealso= [[diag_fpsMin]] [[diag_frameNo]] [[diag_log]] [[diag_tickTime]] [[diag_deltaTime]] | ||
}} | }} | ||
< | <dl class="command_description"> | ||
< | <dt></dt> | ||
<dd class="notedate">Posted on 2014-11-19 - 23:56 (UTC)</dd> | |||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt> | <dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames. | The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 23:13, 13 May 2023
Description
- Description:
- Returns average framerate calculated over last 16 frames.
- Groups:
- DiagnosticPerformance Profiling
Syntax
Examples
- Example 1:
- diag_log diag_fps;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-11-19 - 23:56 (UTC)
- DreadedEntity
- The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames.