diag frameNo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - ">Posted on November ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-11-$1")
 
(32 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:diag_frameNo}}
{{RV|type=command
{{Command|Comments=


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|gr1= Diagnosis |GROUP1=
|game3= tkoh
|version3= 1.00


|gr2= Performance Logging|GROUP2=
|game4= arma3
|version4= 0.50


| Returns number of frame currently displayed.  |DESCRIPTION=
|gr1= Diagnostic


| '''diag_frameNo''' |SYNTAX=
|gr2= Performance Profiling


|p1= |PARAMETER1=  
|descr= Returns number of frame currently displayed.


|p2= |PARAMETER2=  
|s1= [[diag_frameNo]]


|p3= |PARAMETER3=  
|r1= [[Number]]


| [[Number]] |RETURNVALUE=  
|x1= <sqf>_currFrameNo = diag_frameNo;</sqf>


 
|seealso= [[diag_fps]] [[diag_fpsMin]] [[diag_log]] [[diag_tickTime]] [[diag_deltaTime]]
|x1= <code>_currFrameNo = [[diag_frameNo]];</code>|EXAMPLE1=
 
 
| [[diag_fps]], [[diag_fpsMin]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]] |SEEALSO=
 
|  |MPBEHAVIOUR=
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dl class="command_description">
</dl>


<h3 style='display:none'>Bottom Section</h3>
<dt></dt>
 
<dd class="notedate">Posted on 2014-11-19 - 23:51 (UTC)</dd>
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on November 19, 2014 - 23:51 (UTC)</dd>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dd class="note">
<dd class="note">
Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.
Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 23:13, 13 May 2023

Hover & click on the images for description

Description

Description:
Returns number of frame currently displayed.
Groups:
DiagnosticPerformance Profiling

Syntax

Syntax:
diag_frameNo
Return Value:
Number

Examples

Example 1:
_currFrameNo = diag_frameNo;

Additional Information

See also:
diag_fps diag_fpsMin diag_log diag_tickTime diag_deltaTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2014-11-19 - 23:51 (UTC)
DreadedEntity
Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.