laserTarget: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2oa | |game1= arma2oa | ||
|version1= 1.50 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
|game3= arma3 | |||
|version3= 0.50 | |||
|arg= global | |arg= global | ||
Line 9: | Line 14: | ||
|gr1= Weapons | |gr1= Weapons | ||
| Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device. | |descr= Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret. | ||
|s1= [[laserTarget]] entity | |||
|p1= entity: [[Object]] - unit or vehicle | |||
|r1= [[Object]] - laser target or [[objNull]] if no laser target exists | |||
| [[laserTarget]] | |s2= vehicle [[laserTarget]] turret | ||
| | |s2since= arma3 2.12 | ||
| [[Object]] - | |p21= vehicle: [[Object]] - transport | ||
| | |p22= turret: [[Array]] format [[Turret Path]] | ||
| | |r2= [[Object]] - laser target or [[objNull]] if no laser target exists | ||
| | |x1= <sqf>private _target = laserTarget gunner heli;</sqf> | ||
< | |x2= <sqf>private _designatedPos = getPosATL laserTarget player;</sqf> | ||
[[ | |seealso= [[isLaserOn]] [[cursorTarget]] [[setMissileTarget]] | ||
}} | |||
Latest revision as of 21:11, 29 August 2022
Description
- Description:
- Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret.
- Groups:
- Weapons
Syntax
- Syntax:
- laserTarget entity
- Parameters:
- entity: Object - unit or vehicle
- Return Value:
- Object - laser target or objNull if no laser target exists
Alternative Syntax
- Syntax:
- vehicle laserTarget turret
- Parameters:
- vehicle: Object - transport
- turret: Array format Turret Path
- Return Value:
- Object - laser target or objNull if no laser target exists
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- isLaserOn cursorTarget setMissileTarget
Notes
-
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