forceAddUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{ | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.22 | |||
|gr1= Containers | |||
|gr1 = Containers | |||
|arg= global | |arg= global | ||
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|gr2= Unit Inventory | |gr2= Unit Inventory | ||
| Create a new uniform and hard link it into slot (without any restrictions). | |descr= Create a new uniform and hard link it into slot (without any restrictions). | ||
| unit [[forceAddUniform]] type | |s1= unit [[forceAddUniform]] type | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 21: | Line 20: | ||
|p2= type: [[String]] | |p2= type: [[String]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
| | |x1= <sqf>_unit forceAddUniform "U_B_CombatUniform_mcam";</sqf> | ||
| | |seealso= [[addUniform]] [[isUniformAllowed]] [[removeUniform]] [[uniform]] | ||
}} | }} | ||
Latest revision as of 10:21, 13 May 2022
Description
- Description:
- Create a new uniform and hard link it into slot (without any restrictions).
- Groups:
- ContainersUnit Inventory
Syntax
- Syntax:
- unit forceAddUniform type
- Parameters:
- unit: Object
- type: String
- Return Value:
- Nothing
Examples
- Example 1:
- _unit forceAddUniform "U_B_CombatUniform_mcam";
Additional Information
- See also:
- addUniform isUniformAllowed removeUniform uniform
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note