setObjectProxy: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Game 2 Editor | ||
| | |descr= Set the proxy object associated with the given editor object. | ||
{{Feature|informative|Some Old Editor Command}} | |||
| | |s1= map [[setObjectProxy]] [object, proxy] | ||
| | |p1= map: [[Control]] | ||
| [[ | |p2= object: [[String]] | ||
|p3= proxy: [[Object]] | |||
| | |r1= [[Nothing]] | ||
|x1= <sqf>_map setObjectProxy ["_group_0", vehicle (leader _group)];</sqf> | |||
| [[getObjectProxy]] | |seealso= [[getObjectProxy]] | ||
}} | }} | ||
Latest revision as of 18:11, 15 March 2024
Description
- Description:
- Set the proxy object associated with the given editor object.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map setObjectProxy [object, proxy]
- Parameters:
- map: Control
- object: String
- proxy: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- getObjectProxy
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note