diag resetShapes: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
| | |branch= diag | ||
| | |version1= 1.70 | ||
| | |gr1= Diagnostic | ||
| [[ | |descr= Reload models on-the-fly without the need of restarting the game. | ||
Changes applied by '''diag_resetShapes''' are applied to all new entities so restart of mission is not necessarily required - spawning vehicle again or changing back forth weapon should usually do the trick. | |||
It works only with {{hl|[[Arma 3: Startup Parameters#Developer Options|-filePatching]]}} in combination with local data. Command will reload '''only''' models present in local data. | |||
{{Feature|informative|Limitation: {{hl|CfgSkeletons}} (inside {{hl|model.cfg}}) cannot be reloaded.}} | |||
| | |s1= [[diag_resetShapes]] | ||
| | |r1= [[Nothing]] | ||
|x1= <sqf>diag_resetShapes;</sqf> | |||
|seealso= | |||
}} | }} | ||
Latest revision as of 20:53, 7 May 2022
Description
- Description:
- Reload models on-the-fly without the need of restarting the game. Changes applied by diag_resetShapes are applied to all new entities so restart of mission is not necessarily required - spawning vehicle again or changing back forth weapon should usually do the trick. It works only with -filePatching in combination with local data. Command will reload only models present in local data.
- Groups:
- Diagnostic
Syntax
- Syntax:
- diag_resetShapes
- Return Value:
- Nothing
Examples
- Example 1:
- diag_resetShapes;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note