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[[Category:Operation Flashpoint: Community Mod Pages]]
[[File:WWIIEC_logo.jpg|right|WWIIEC World War II Engineers Corp]]
[[Category:Armed_Assault: Community Mod Pages]]


{{Infobox_mod
|title = WWIIEC World War II Engineers Corp
|image =
|leader = Parker
|3D = Fab, Trenchfeet, Batling Bitch, T_Roc, Guy, Sengir
|2D = [[:User:Red Devil|Red Devil]], Batling Bitch
|missions = Sengir, Trenchfeet, WWIIEC_Weasel, Parker
|other =
|betatest =
|external =
|released =
|version =
|link = [http://community.bistudio.com/wiki/Project_UK_Forces#Releases See below]
}}


[[Image:WWIIEC_logo.gif|center|WWIIEC World War II Engineers Corp]]
== CAEN 1944 Project ==
[[File:WWIIEC_caen.jpg|Caen 1944]]


==The WWIIEC==
[http://ww2ec.3dactionplanet.gamespy.com/msgboard/index.php?board{{=}}51.0 CAEN 1944 News]<br>
[http://ww2ec.3dactionplanet.gamespy.com/msgboard/index.php?board{{=}}52.0 CAEN Gallery]


===Intro===
=== Introduction ===
In June 2002, a website was created in the [[:Category:Operation Flashpoint|Operation Flashpoint]] Community. This site, titled The World War II Engineer Corps, was designed as a HUB for all the WW2 addons floating around the community. WWIIEC has grown a lot and has since become a large hobbiest group, which produces many historically accurate addons for the Operation Flashpoint Community. The following is an outline of our policies:
The Caen 1944 project is the main focus of our team. This will be released as a
 
full modification. The city of Caen was an important allied objecting after the
===Goals===
landings in Normandy. The british kept attacking toward it since the 7th of
There are many goals that WWIIEC works to achieve. The first goal is to provide WW2 addons. We also, however, want to be a home for anyone interested in World War 2 and gaming. There is always someone from the team around to provide help with editing tips or any kind of advice. The WWIIEC site is designed to be the headquarters for all things and all people interested in WW2 and Operation Flashpoint.
june 1944, but the city didnt fall until mid summer. Here is a little summary:
 
One of the key objectives of British forces on D-Day was the capture of the
===Structure===
WWIIEC is NOT a regular MOD Team! WWIIEC is a united group of addon makers. The team consists of hobbiest and people with real life duties who merely wish to share their work with others. The "business", promotional, and coordination activities of the team are handled by three democratically elected administrators. The three admins work together on topics ranging from recruitment and mergers to website features. Elections are held whenever an admin steps down or when a majority of the team calls for one. The admins, however, do NOT control the work of any team member. The members of WWIIEC are free to work on any projects they wish as long as they make noticable effort in completing a WW2 addon or they benefit the team in some way. Team members are free to get help from any sources within the team or without. All addons are released at WWIIEC, but are credited to the true author.
 
===Joining===
When someone makes a request to join WWIIEC, the merits of the applicant are discussed by all three admins. It is only after all admins (and sometimes members) have their word in, that a decision is reached. At least two admins must agree before any action is taken. WWIIEC members are never told what to make or when to have it finished. Upon acceptance, the member will be given a WWIIEC Staff identification tag in the forum, will be added to the staff list, and will have access to the WWIIEC resources.
 
===Mergers===
Another mod team may request a merger at any time. However, the merger proposition will be discussed at length by the team and action will only be taken after a unamimous agreement by the admins. Upon acceptance of the request, the mod team will become a division of WWIIEC, the members will become WWIIEC members, and the former leaders of the team must agree to terms with the admins of WWIIEC. If you wish to be in total control of your team members DO NOT APPLY for a merger. Once part of WWIIEC, the new division will have access to WWIIEC resources and possible help from any available WWIIEC members.
 
===Ethics===
Most WWIIEC addons are completely original. However, it's not always efficient to "re-invent the wheel." In the event that a WWIIEC member decides to modify someone else's work, permission is always requested from the original authors, even if they happen to be WWIIEC members. Only with the authorization of the original author will a modified addon be released. WW2EC also asks the same be applied to us. If you wish to modify our work in anyway, please contact the original author of the addon. If the author is unavailable you may also contact one of the WWIIEC admins who will relay the request to the original author.
 
===Releases===
WWIIEC Members are free to release addons whenever they wish. Many times addons are released just as soon as they are finished. Sometimes when several team members are working on related addons, the release will be delayed and the addons will be compiled in one pack. the decision is up to the authors of the addons. Addons worked on by a lone member or someone who just got help with small details, may use the addonmaker's TAG. Addons worked on by a big group like a pack or something similar, may use the team TAG (ECA, EC, or WW2EC). All we ask is that the files carry a link to the site in the readme, and an allow us to get the file on our site first.
 
==CAEN44 Project==
 
===Intro===
The city of Caen was an important allied objecting after the landings in
Normandy. The british kept attacking toward it since the 7th of june 1944,
but the city didnt fall until mid summer. Here is a little summary: " One of
the key objectives of British forces on D-Day was the capture of the
strategically vital city of Caen. General Montgomery saw Caen as the key to
strategically vital city of Caen. General Montgomery saw Caen as the key to
Normandy and the springboard for the Allied breakout, but so did the Germans
Normandy and the springboard for the Allied breakout, but so did the Germans
Line 56: Line 21:
paid a high price for Caen but the horrific German casualties bled their
paid a high price for Caen but the horrific German casualties bled their
forces in Normandy white and helped open the way for the American breakout
forces in Normandy white and helped open the way for the American breakout
in Operation Cobra.". Most of the battles took part in the west part of the
in Operation Cobra.". Most of the battles took part in the western part of the
city, opposing canadians and british against the Panzer Lher and 12th SS
city, opposing canadians and british against the lightly equiped 21st Panzer
"hitler youth", supported by various other units. The 12th SS suffered such
division, and elite units like the Panzer Lher and 12th SS "hitler youth", supported
casualties that Caen is sometimes refered as "the stalingrad of the Hitler
by various other units such as static infantry divisions and luftwaffe ground units.
Youth".


===Campaign===
 
=== Campaign ===
Our campaign will be based around a few characters, some being real (for
Our campaign will be based around a few characters, some being real (for
example Michael wittman at Viller bocage, west of caen), but most of them
example Michael wittman at Viller bocage, west of caen), but most of them
Line 71: Line 36:
include a few extra missions playing on the axis side.
include a few extra missions playing on the axis side.


===Island===
=== Island ===
The "new" island will be covered in really fast vegetation, ranging from
The "new" island will be covered in really fast vegetation, ranging from
grass, fields, normandy edgerows to new trees and bushes. I have been
grass, fields, normandy hedgerows to new trees and bushes. we have been
putting a particular emphasis on the hardware recquirements and they will be
putting a particular emphasis on the hardware recquirements and they will be
pretty low. As for the objects, we have several addon makers working on
pretty low. As for the objects, we have several addon makers working on
objects as you can see from the screenshots (mainly battling bitch, red
objects as you can see from the screenshots (mainly battling bitch, Dante, red
devil, jagy, myself and other members), but we will also have destroyed
devil, jagy, Fab and other members), but we will also have destroyed
houses to show pretty soon. The edgerows will be used as firing positions
houses to show at some stage. The hedgerows will be used as firing positions
along with sandbags and camouflaged positions used by the germans and the AI
along with sandbags and camouflaged positions used by the germans and the AI
will be comfortable using them. I have conducted several tests to make sure
will be comfortable using them. I have conducted several tests to make sure
it will work as expected. I say "new" island because in fact the Caen island
it will work as expected. I say "new" island because in fact the Caen island
and project is not new at all. It has been a ww2ec objective for quite some
and project is not new at all. It has been a WWIIEC objective for quite some
time and the island was started a long time ago, but with the "new
time and the island was started a long time ago, but with the "new
technology" (such as new vegetation, infantry models etc..) available at our
technology" (such as new vegetation, infantry models etc..) available at our
Line 88: Line 53:
project. Darknova is the author of the island, which is as accurate as it
project. Darknova is the author of the island, which is as accurate as it
can be.
can be.
Screenshots of the objects are continuously posted here :
http://dynamic.gamespy.com/~ww2ec/forum/in...?showtopic=1810
and screenshots of the vegetation are posted here :
http://dynamic.gamespy.com/~ww2ec/forum/in...?showtopic=1812


===Release===
=== Release ===
Caen will be released as a mod pack, units will be canadians, british,
Caen will be released as a mod pack, units will be canadians, british,
germans wehrmacht and waffen SS. we will not really try to balance with
germans wehrmacht and waffen SS. we will not really try to balance with
Line 101: Line 62:
each side, we will not particularly try to released a 1 against 1 type of
each side, we will not particularly try to released a 1 against 1 type of
released (1 allied APC for 1 german APC etc...), but produce what we need
released (1 allied APC for 1 german APC etc...), but produce what we need
for the campaign.
for the campaign after carefuly researching what units and equipment are
relevant to the area.


===Updates===
=== Game Improvements ===
If you check the threads where i post our work on the infantry :
Besides the importance we put on the environment with the new vegetation, you will
*[http://dynamic.gamespy.com/~ww2ec/forum/in...?showtopic=1808]<br>
see that all our anims are new. we will not use any BIS anims because they deform
*[http://dynamic.gamespy.com/~ww2ec/forum/in...?showtopic=1807]
our new models. Our animator Sengir has created hundreds of brand new animation, and
combined with a brand new config, I (Fab) created new stances and states to offer a
complete new freedom of movement ingame. To give you a rough idea, we have about 3 times
more animations than OFP resistance. This also includes new cargo animations for all
our vehicles.  
You will find also find a lot of gameplay improvements related to script and config
in our mod release, including working bayonets, maybe lifebars, definitly new weapons
stats and particularly  advanced AI but we prefer to be quiet about it for now, until
everything has been properly tested and is in its final stage.


===Game Improvements===
=== ArmA, the future ===
you will see that all our anims are new. we will not use any BIS anims
Our first release will definitly be for OFP. Once the mod is out, and if the official tools
because they deform our new models. These anims have been made by me, but
for ArmA are released by then, we will start looking into porting this first release to ArmA.
our talented mission maker Sengir will work on the rest. We will produce
After that we might keep working in both OFP and ArmA for a while, depending on the team's
basic replacement for BIS cargo anims, so most vehicles will use these
motivation and public interest, but there is no final decision regarding this matter, all we
replacements anims but some vehicles will have their own custom anims.
can confirm for now is we will not quit OFP editing until our first release, and that we will
definitly move on to ArmA when the time is right.


You will find a lot of gameplay improvements in our mod release,
=== Screenshots ===
including working bayonets, maybe lifebars, definitly new weapons stats and
particularly  advanced AI but we prefer to be quiet about it.
 
===Screenshots===
{|border="0" cellspacing="0" cellpadding="0"
{|border="0" cellspacing="0" cellpadding="0"
|[[Image:WWIIEC_run.jpg|thumb|150px|German Infantry]]
|[[File:WWIIEC_run.jpg|thumb|150px|German Infantry]]
|[[Image:WWIIEC_cromwell.jpg|thumb|150px|British Cromwell]]
|[[File:WWIIEC_cromwell.jpg|thumb|150px|British Cromwell]]
|[[Image:WWIIEC_pak36.jpg|thumb|150px|German pak36]]
|[[File:WWIIEC_pak36.jpg|thumb|150px|German pak36]]
|[[Image:WWIIEC_run2.jpg|thumb|150px|German Infantry]]
|[[File:WWIIEC_run2.jpg|thumb|150px|German Infantry]]
|}
|}


==Links==
== About WWIIEC ==
[http://ww2ec.3dactionplanet.gamespy.com/news.php WWIIEC news site]<br>
[[File:WWIIEC_cean2.jpg|Caen 1944]]
[http://ww2ec.3dactionplanet.gamespy.com/msgboard/index.php WWIIEC forum]
 
{{Link|http://ww2ec.3dactionplanet.gamespy.com/news.php|WWIIEC news site}}<br>
{{Link|http://ww2ec.3dactionplanet.gamespy.com/msgboard/index.php|WWIIEC forum}}
 
=== Intro ===
In June 2002, a website was created in the [[:Category:Operation Flashpoint|Operation Flashpoint]] Community. This site, titled The World War II Engineer Corps, was designed as a HUB for all the WW2 addons floating around the community. WWIIEC has grown a lot and has since become a large hobbiest group, which produces many historically accurate addons for the Operation Flashpoint Community.
 
=== The site ===
The site originally started a general news site for the whole wwII community. Unfortunately, as we got busier with our projects, we started to have less time to post news regularly, but we do hope to provide regular updates in the future. The forum on the contrary is much more active. we have separate sections for different mods and we welcome independant addon makers and other wwII mods to discuss wwII addons/mods/missions in our forum.
 
=== The team ===
The administration of the team is handled by three democratically elected administrators. When someone expresses interest in joining the mod, the team is consulted first, and the final aproval is given by the three admins. We originally started as a group of addon makers working on various project, but as time passed we got more organised and have been working toward a single project, the Caen 1944 mod. Many of our mission makers work together on campaigns from time to time when a new significant addon pack or mod has been released, either by wwIIec or another independant addon maker or mod, which is the best example of how we try to be opened to the wwII community in general. The team members can decide to release their work independantly or not as they own their work, are fully credited in our readme's release and can decide to post screenshots of their work to the public without having to seek for an admin's aproval. Even though we have become in effect, a mod team, we still put our team members' decisions regarding their own work above everything else.
 
=== Internal work ===
The team has changed a lot over the past few years, we got more organised and this is particularly true in the team work area. Since all our members also have a life outside OFP, we have installed a system of internal job advert to help complete the existing work. They are mostly small jobs that reflect the free time of our addon makers, and promotes team work as a whole, enabling us to better keep track of the work going on and provide better guidance and support. Our addon makers are free to pick which job they like/feel best suited to do, complete one stage of the work and post it back for the next person to pick up. This has been working very well so far and we have been able to complete a lot of unfinished work thanks to this system.
 
=== Joining ===
We are always on the look for new members, partically people who work well in team. We usually ask them to complete some small work before we let them join in. As described above, most people have a life outside OFP and since we got a job board where we split the overall work into smaller tasks, we also welcome people cant spend a huge amount of time on OFP editing.
 
=== Ethics ===
Most WWIIEC addons are completely original. However, it is not always efficient to "re-invent the wheel." In the event that a WWIIEC member decides to modify someone else's work, permission is always requested from the original authors, even if they happen to be WWIIEC members. Only with the authorization of the original author will a modified addon be released. WWIIEC also asks the same be applied to us. If you wish to modify our work in anyway, please contact the original author of the addon. If the author is unavailable you should contact one of the WWIIEC admins who will relay the request to the original author.
 
 
{{GameCategory|ofp|Community Mod Pages}}
{{GameCategory|arma1|Addon Groups}}

Latest revision as of 23:11, 20 November 2023

WWIIEC World War II Engineers Corp


CAEN 1944 Project

Caen 1944

CAEN 1944 News
CAEN Gallery

Introduction

The Caen 1944 project is the main focus of our team. This will be released as a full modification. The city of Caen was an important allied objecting after the landings in Normandy. The british kept attacking toward it since the 7th of june 1944, but the city didnt fall until mid summer. Here is a little summary: One of the key objectives of British forces on D-Day was the capture of the strategically vital city of Caen. General Montgomery saw Caen as the key to Normandy and the springboard for the Allied breakout, but so did the Germans and the city did not fall. It took three major offensives and more than 30 bloody days of struggle to finally take Caen. In the process the city was controversially devastated and its civilian population decimated. The Allies paid a high price for Caen but the horrific German casualties bled their forces in Normandy white and helped open the way for the American breakout in Operation Cobra.". Most of the battles took part in the western part of the city, opposing canadians and british against the lightly equiped 21st Panzer division, and elite units like the Panzer Lher and 12th SS "hitler youth", supported by various other units such as static infantry divisions and luftwaffe ground units.


Campaign

Our campaign will be based around a few characters, some being real (for example Michael wittman at Viller bocage, west of caen), but most of them will be fictional characters. the story will be based on real, accurate events (at battle level), but fictional at squad level leaving the outcome to the player. The main side being played will be british and canadians, but we might include a few extra missions playing on the axis side.

Island

The "new" island will be covered in really fast vegetation, ranging from grass, fields, normandy hedgerows to new trees and bushes. we have been putting a particular emphasis on the hardware recquirements and they will be pretty low. As for the objects, we have several addon makers working on objects as you can see from the screenshots (mainly battling bitch, Dante, red devil, jagy, Fab and other members), but we will also have destroyed houses to show at some stage. The hedgerows will be used as firing positions along with sandbags and camouflaged positions used by the germans and the AI will be comfortable using them. I have conducted several tests to make sure it will work as expected. I say "new" island because in fact the Caen island and project is not new at all. It has been a WWIIEC objective for quite some time and the island was started a long time ago, but with the "new technology" (such as new vegetation, infantry models etc..) available at our disposal, we decided to upgrade it rather than release an half finished project. Darknova is the author of the island, which is as accurate as it can be.

Release

Caen will be released as a mod pack, units will be canadians, british, germans wehrmacht and waffen SS. we will not really try to balance with other addons because as a mod pack, we try to create a really accurate experience rather than trying to match what is already released. old ww2ec addons will be upgraded. As for the number and types of units released on each side, we will not particularly try to released a 1 against 1 type of released (1 allied APC for 1 german APC etc...), but produce what we need for the campaign after carefuly researching what units and equipment are relevant to the area.

Game Improvements

Besides the importance we put on the environment with the new vegetation, you will see that all our anims are new. we will not use any BIS anims because they deform our new models. Our animator Sengir has created hundreds of brand new animation, and combined with a brand new config, I (Fab) created new stances and states to offer a complete new freedom of movement ingame. To give you a rough idea, we have about 3 times more animations than OFP resistance. This also includes new cargo animations for all our vehicles. You will find also find a lot of gameplay improvements related to script and config in our mod release, including working bayonets, maybe lifebars, definitly new weapons stats and particularly advanced AI but we prefer to be quiet about it for now, until everything has been properly tested and is in its final stage.

ArmA, the future

Our first release will definitly be for OFP. Once the mod is out, and if the official tools for ArmA are released by then, we will start looking into porting this first release to ArmA. After that we might keep working in both OFP and ArmA for a while, depending on the team's motivation and public interest, but there is no final decision regarding this matter, all we can confirm for now is we will not quit OFP editing until our first release, and that we will definitly move on to ArmA when the time is right.

Screenshots

German Infantry
British Cromwell
German pak36
German Infantry

About WWIIEC

Caen 1944

WWIIEC news site
WWIIEC forum

Intro

In June 2002, a website was created in the Operation Flashpoint Community. This site, titled The World War II Engineer Corps, was designed as a HUB for all the WW2 addons floating around the community. WWIIEC has grown a lot and has since become a large hobbiest group, which produces many historically accurate addons for the Operation Flashpoint Community.

The site

The site originally started a general news site for the whole wwII community. Unfortunately, as we got busier with our projects, we started to have less time to post news regularly, but we do hope to provide regular updates in the future. The forum on the contrary is much more active. we have separate sections for different mods and we welcome independant addon makers and other wwII mods to discuss wwII addons/mods/missions in our forum.

The team

The administration of the team is handled by three democratically elected administrators. When someone expresses interest in joining the mod, the team is consulted first, and the final aproval is given by the three admins. We originally started as a group of addon makers working on various project, but as time passed we got more organised and have been working toward a single project, the Caen 1944 mod. Many of our mission makers work together on campaigns from time to time when a new significant addon pack or mod has been released, either by wwIIec or another independant addon maker or mod, which is the best example of how we try to be opened to the wwII community in general. The team members can decide to release their work independantly or not as they own their work, are fully credited in our readme's release and can decide to post screenshots of their work to the public without having to seek for an admin's aproval. Even though we have become in effect, a mod team, we still put our team members' decisions regarding their own work above everything else.

Internal work

The team has changed a lot over the past few years, we got more organised and this is particularly true in the team work area. Since all our members also have a life outside OFP, we have installed a system of internal job advert to help complete the existing work. They are mostly small jobs that reflect the free time of our addon makers, and promotes team work as a whole, enabling us to better keep track of the work going on and provide better guidance and support. Our addon makers are free to pick which job they like/feel best suited to do, complete one stage of the work and post it back for the next person to pick up. This has been working very well so far and we have been able to complete a lot of unfinished work thanks to this system.

Joining

We are always on the look for new members, partically people who work well in team. We usually ask them to complete some small work before we let them join in. As described above, most people have a life outside OFP and since we got a job board where we split the overall work into smaller tasks, we also welcome people cant spend a huge amount of time on OFP editing.

Ethics

Most WWIIEC addons are completely original. However, it is not always efficient to "re-invent the wheel." In the event that a WWIIEC member decides to modify someone else's work, permission is always requested from the original authors, even if they happen to be WWIIEC members. Only with the authorization of the original author will a modified addon be released. WWIIEC also asks the same be applied to us. If you wish to modify our work in anyway, please contact the original author of the addon. If the author is unavailable you should contact one of the WWIIEC admins who will relay the request to the original author.