fadeMusic: Difference between revisions
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{{ | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|eff= local | |eff= local | ||
|gr1 = Sounds | |gr1= Sounds | ||
| Changes the current music volume to the given value smoothly within the given time. | |descr= Changes the current music volume to the given value smoothly within the given time. {{Feature|informative|The player's in-game setting is not changed by this command: {{hl|Final Volume {{=}} Client Setting * Scripted Volume}}.}} | ||
| time | |s1= time [[fadeMusic]] volume | ||
|p1= time: [[Number]] | |p1= time: [[Number]] - fade interval in seconds | ||
|p2= volume: [[Number]] - music volume range 0 to | |p2= volume: [[Number]] - music volume range from 0 to 5 | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
| [[fadeSound]] | |x1= <sqf>5 fadeMusic 0; // fade current music volume to 0 in 5 sec</sqf> | ||
|seealso= [[fadeSound]] [[fadeRadio]] [[fadeSpeech]] [[fadeEnvironment]] [[environmentVolume]] [[musicVolume]] [[soundVolume]] [[radioVolume]] | |||
}} | }} | ||
Latest revision as of 00:25, 2 February 2024
Description
- Description:
- Changes the current music volume to the given value smoothly within the given time.
- Groups:
- Sounds
Syntax
- Syntax:
- time fadeMusic volume
- Parameters:
- time: Number - fade interval in seconds
- volume: Number - music volume range from 0 to 5
- Return Value:
- Nothing
Examples
- Example 1:
- 5 fadeMusic 0; // fade current music volume to 0 in 5 sec
Additional Information
- See also:
- fadeSound fadeRadio fadeSpeech fadeEnvironment environmentVolume musicVolume soundVolume radioVolume
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect