add3DENLayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{RV|type=command | {{RV|type=command | ||
|arma3 | |game1= arma3 | ||
|version1= 1.56 | |||
| | |gr1= Eden Editor | ||
|descr= Adds an editing layer in [[:Category:Eden Editor|Eden Editor]]. | |||
| | |s1= parentLayerID [[add3DENLayer]] name | ||
| | |p1= parentLayerID : [[Number]] - ID of the parent layer. No layer will be created when the ID does not point to a layer. Use {{hl|-1}} to create the layer to root. | ||
|p2= name: [[String]] - layer display name | |p2= name: [[String]] - layer display name | ||
| | |r1= [[Number]] - layer ID | ||
| | |x1= <sqf> | ||
[[remove3DENLayer]] | _myLayer = -1 add3DENLayer "Enemy Base"; | ||
[[set3DENLayer]] | _myLayerFort = _myLayer add3DENLayer "Fortifications"; | ||
[[get3DENLayerEntities]] | _myLayerPatrol = _myLayer add3DENLayer "Patrols"; | ||
</sqf> | |||
|seealso= [[remove3DENLayer]] [[set3DENLayer]] [[get3DENLayerEntities]] | |||
}} | }} | ||
{{Note | |||
|user= Leopard20 | |||
{{ | |timestamp= 20230404172800 | ||
|text= To get the list of all 3DEN layers, use [[all3DENEntities]]. | |||
[[ | }} |
Latest revision as of 21:37, 2 September 2024
Description
- Description:
- Adds an editing layer in Eden Editor.
- Groups:
- Eden Editor
Syntax
- Syntax:
- parentLayerID add3DENLayer name
- Parameters:
- parentLayerID : Number - ID of the parent layer. No layer will be created when the ID does not point to a layer. Use -1 to create the layer to root.
- name: String - layer display name
- Return Value:
- Number - layer ID
Examples
- Example 1:
Additional Information
- See also:
- remove3DENLayer set3DENLayer get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 04, 2023 - 17:28 (UTC)
- To get the list of all 3DEN layers, use all3DENEntities.