currentZeroing: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *D([a-z])" to "$1 - d$2")
 
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{{RV|type=command
{{RV|type=command


| arma2oa
|game1= arma2oa
|version1= 1.50


|1.51
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50


|gr1= Weapons
|gr1= Weapons


| Returns zeroing of unit's weapon.
|descr= Returns current zeroing.


| [[currentZeroing]] gunner
|s1= [[currentZeroing]] object


|p1= gunner: [[Object]]
|p1= object: [[Object]] - unit or vehicle


| [[Number]]
|r1= [[Number]]


|x1= <code>_zeroing = [[currentZeroing]] [[player]];</code>
|s2= object [[currentZeroing]] [weaponClass, muzzleClass]
}}
 
|s2since= arma3 2.04
 
|p21= object: [[Object]] - unit or vehicle
 
|p22= weaponClass: [[String]] - class name of weapon
 
|p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname
 
|r2= [[Array]] in format:
* 0: [[Number]] - distance
* 1: [[Number]] - zeroingIndex
** 0 ≙ 50 m
** 1 ≙ 100 m
** 2 ≙ 150 m
** ...
 
|x1= <sqf>private _zeroing = currentZeroing player;</sqf>


|x2= <sqf>(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];</sqf>


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|seealso= [[setWeaponZeroing]]
{{GameCategory|arma2|Scripting Commands}}
}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]

Latest revision as of 14:01, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns current zeroing.
Groups:
Weapons

Syntax

Syntax:
currentZeroing object
Parameters:
object: Object - unit or vehicle
Return Value:
Number

Alternative Syntax

Syntax:
object currentZeroing [weaponClass, muzzleClass]
Parameters:
object: Object - unit or vehicle
weaponClass: String - class name of weapon
muzzleClass: String - (Optional, default currently active muzzle or first that is found) muzzle classname
Return Value:
Array in format:
  • 0: Number - distance
  • 1: Number - zeroingIndex
    • 0 ≙ 50 m
    • 1 ≙ 100 m
    • 2 ≙ 150 m
    • ...

Examples

Example 1:
private _zeroing = currentZeroing player;
Example 2:
(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];

Additional Information

See also:
setWeaponZeroing

Notes

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