infoPanelComponents: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
BrettMayson (talk | contribs) mNo edit summary |
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Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.72 | |||
|1.72 | |||
|gr1= Custom Panels | |gr1= Custom Panels | ||
| Returns array of all components available to given object info panel. | |descr= Returns array of all components available to given object info panel. | ||
| unit [[infoPanelComponents]] panelID | |s1= unit [[infoPanelComponents]] panelID | ||
|p1= unit: [[Object]] - the concerned vehicle | |p1= unit: [[Object]] - the concerned vehicle | ||
Line 15: | Line 14: | ||
|p2= panelID: [[String]] - "left" or "right" can be used as panel names | |p2= panelID: [[String]] - "left" or "right" can be used as panel names | ||
| [[Array]] | |r1= [[Array]] with [className, componentType, isAccessible] | ||
* className: [[String]] - component classname as defined in object/vehicle config | * className: [[String]] - component classname as defined in object/vehicle config | ||
* componentType: [[String]] - componentType - component type | * componentType: [[String]] - componentType - component type | ||
Line 22: | Line 21: | ||
|s2= [unit, turretPath] [[infoPanelComponents]] panelID | |s2= [unit, turretPath] [[infoPanelComponents]] panelID | ||
|p21= unit: [[Object]] - the concerned vehicle | |p21= unit: [[Object]] - the concerned vehicle | ||
|p22= turretPath: [[Array]] - turret index | |p22= turretPath: [[Array]] - turret index | ||
|p23= panelID: [[String]] - "left" or "right" can be used as panel names | |p23= panelID: [[String]] - "left" or "right" can be used as panel names | ||
|r2= [[Array]] | |r2= [[Array]] with [className, componentType, isAccessible] | ||
* className: [[String]] - component classname as defined in object/vehicle config | * className: [[String]] - component classname as defined in object/vehicle config | ||
* componentType: [[String]] - componentType - component type | * componentType: [[String]] - componentType - component type | ||
* isAccessible: [[Boolean]] - boolean flag that shows if component is currently accessible (lack of required item can make it temporarily inaccessible) | * isAccessible: [[Boolean]] - boolean flag that shows if component is currently accessible (lack of required item can make it temporarily inaccessible) | ||
|x1 = < | |x1= <sqf> | ||
_componentsData = [_helicopter, [-1]] | // returns array of all components configured for _helicopter pilot seat | ||
private _componentsData = [_helicopter, [-1]] infoPanelComponents "left"; | |||
</sqf> | |||
| [[Arma 3 Custom Info]] | |seealso= [[Arma 3: Custom Info]] [[infoPanel]] [[infoPanels]] [[setInfoPanel]] [[enableInfoPanelComponent]] [[infoPanelComponentEnabled]] | ||
}} | }} | ||
Latest revision as of 11:19, 16 June 2024
Description
- Description:
- Returns array of all components available to given object info panel.
- Groups:
- Custom Panels
Syntax
- Syntax:
- unit infoPanelComponents panelID
- Parameters:
- unit: Object - the concerned vehicle
- panelID: String - "left" or "right" can be used as panel names
- Return Value:
- Array with [className, componentType, isAccessible]
Alternative Syntax
- Syntax:
- [unit, turretPath] infoPanelComponents panelID
- Parameters:
- unit: Object - the concerned vehicle
- turretPath: Array - turret index
- panelID: String - "left" or "right" can be used as panel names
- Return Value:
- Array with [className, componentType, isAccessible]
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Custom Info infoPanel infoPanels setInfoPanel enableInfoPanelComponent infoPanelComponentEnabled
Notes
-
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