BIS fnc rotateMarker: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.78
|version1= 1.78


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|descr= Rotating a marker to new azimuth, using shortest turn, clockwise or anticlockwise movement.
|descr= Rotating a marker to new azimuth, using shortest turn, clockwise or anticlockwise movement.


|s1= [marker, newAzimuth, absoluteOrRelativ, shortestTurn, duraton] [[spawn]] [[BIS_fnc_rotateMarker]]
|s1= [marker, newAzimuth, absoluteOrRelativ, shortestTurn, duraton] spawn [[BIS_fnc_rotateMarker]]


|p1= marker: [[String]] - Marker to rotate
|p1= marker: [[String]] - marker to rotate


|p2= newAzimuth: [[Number]] - New azimuth
|p2= newAzimuth: [[Number]] - new azimuth


|p3= absoluteOrRelativ: [[Boolean]] - (Optional, default [[true]]) Defines if the azimuth is absolute [[true]] or relative [[false]]
|p3= absoluteOrRelativ: [[Boolean]] - (Optional, default [[true]]) defines if the azimuth is absolute [[true]] or relative [[false]]


|p4= shortestTurn: [[Number]] - (Optional, default 0) 0 - shortest turn (default, if used with relative dir, counter clockwise is used)<br>1 - force clockwise<br>2 - force counter clockwise
|p4= shortestTurn: [[Number]] - (Optional, default 0) 0 - shortest turn (default, if used with relative dir, counter clockwise is used)<br>1 - force clockwise<br>2 - force counter clockwise


|p5= duraton: [[Number]] - (Optional, default 2) Duration for the complete rotation in seconds
|p5= duraton: [[Number]] - (Optional, default 2) duration for the complete rotation in seconds


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["BIS_marker",90] [[spawn]] [[BIS_fnc_rotateMarker]];</code>
|x1= <sqf>["BIS_marker",90] spawn BIS_fnc_rotateMarker;</sqf>


|x2= <code>["BIS_marker",90,[[false]],2,5] [[spawn]] [[BIS_fnc_rotateMarker]];</code>
|x2= <sqf>["BIS_marker",90,false,2,5] spawn BIS_fnc_rotateMarker;</sqf>


|exec= spawn
|exec= spawn
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|seealso= [[BIS_fnc_blinkMarker]] [[BIS_fnc_resizeMarker]] [[BIS_fnc_moveMarker]]
|seealso= [[BIS_fnc_blinkMarker]] [[BIS_fnc_resizeMarker]] [[BIS_fnc_moveMarker]]
}}
}}
[[Category:Functions|{{uc:rotateMarker}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:rotateMarker}}]]

Latest revision as of 15:39, 8 November 2023

Hover & click on the images for description

Description

Description:
Rotating a marker to new azimuth, using shortest turn, clockwise or anticlockwise movement.
Execution:
spawn
Groups:
Map and Markers

Syntax

Syntax:
[marker, newAzimuth, absoluteOrRelativ, shortestTurn, duraton] spawn BIS_fnc_rotateMarker
Parameters:
marker: String - marker to rotate
newAzimuth: Number - new azimuth
absoluteOrRelativ: Boolean - (Optional, default true) defines if the azimuth is absolute true or relative false
shortestTurn: Number - (Optional, default 0) 0 - shortest turn (default, if used with relative dir, counter clockwise is used)
1 - force clockwise
2 - force counter clockwise
duraton: Number - (Optional, default 2) duration for the complete rotation in seconds
Return Value:
Nothing

Examples

Example 1:
["BIS_marker",90] spawn BIS_fnc_rotateMarker;
Example 2:
["BIS_marker",90,false,2,5] spawn BIS_fnc_rotateMarker;

Additional Information

See also:
BIS_fnc_blinkMarker BIS_fnc_resizeMarker BIS_fnc_moveMarker

Notes

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