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[[Category:Operation Flashpoint: Community Mod Pages]]
{{Infobox/Mod
[[Category:Armed_Assault: Community Mod Pages]]
[[Category:Operation_Flashpoint|COMMUNITYMOD]]
 
{{Infobox_mod
|title = Stargate Mod
|title = Stargate Mod
|image =  
|image =  
|leader = BXBX, Frostman
|leader = Frostman
|3D = BXBX, Frostman, [[:User:Apollo|Apollo]], Crionyk, Honza SG-1, Walmis, Deepsmeg
|other = Apollo, Crionyk, Walmis, Deepsmeg, icecoolwrx, Mix-Martes86, Major Pain, Poweruser, matt
|missions = [[:User:Apollo|Apollo]]
|released = Version Alpha 1: Mission Makers Edition
|betatest = Blackwolf
|version = Alpha
|released = N/a
 
|version = N/A
|link = []
}}
}}




==Introduction==
== Introduction ==
 
'''Stargate Mod''' is a collaboration of different addon teams, mainly BXBX and DSF Productions. The goal of the project is to create addons that are realistic to the series and to real life. Although the mod was initially made for Operation Flashpoint the mod creaters have both announced that no further work will be made on the releases for Flashpoint. All efforts of the team are now focused on getting the gates to the Armed Assault engine. DSF have announced the conversion of the 1.4 gates to Armed Assault under the new name "DSF Unofficial StarGate Simulator V1".
 


'''Stargate Mod''' is a team dedicated to creating addons, so Operation Flashpoint users can simulate the Stargate universe in game. We Pride ourselves on the visual accuracy of our work, and the realism of the addons. Many of the important addons, such as the 1.3 and 1.4 gate system require a lot of editing scripting on the part of the user, links below will give a guide to the users on how to set up and use the addons properly.
== History ==


The Stargate was a mod dream since 2002. Its first incarnation failed to release any addons and the mod eventually collapsed. However, in 2005 BXBX and Honza SG-1 begun the creation of a new Stargate Mod. In August 2005 the V1 Stargate system was released, allowing OFP users for the first time to simulate the Stargate TV series. From this point the mod has gone from strength to strength, releasing SG units, weapons packs, Jaffa, Death Gliders, F302s and more gate updates. A new developer, digitalae, has appeared and is making accurate scale versions of various items seen in the TV series, such as Atlantis. Certain projects are now under joint collaboration between digitalae and the rest of the Stargate Mod team.


==History==
In November 2005 the DSF productions team, which is well known in the OFP community for making realistic and heavily scripted addons such as the SCUD pack, began to make the Stargate multiplayer compatible. This objective was completed but since then they have aspired to make the stargate simulator more realistic to the TV series. The 1.3 Stargate system has manual dialing features, working GDO, Automatic Iris protection, and the wormhole sequence. Since this point the development of the stargate has had two working versions, BXBX V1 gate is quick and simple to use, but lacking aspects of realism, while the DSF gate takes longer to get working in the game editor but has a boosted relativism factor.


The Stargate was a mod dream since 2002. Its first incarnation failed to release any addons and the mod eventually collapsed. However in 2005 BXBX and Honza SG-1 begun the creation of a new Stargate Mod. In August 2005 the V1 Stargate system was released allowing OFP users for the first time to simulate the stargate TV series. From this point the mod has gone from strength to strength, releasing SG units, weapons packs, Jaffa, Death Gliders, F302s, and more gate updates. Recently a new developer (digitalae) has appeared and is making accurate scale versions of various items seen in the TV series such as Atlantis. Certain Projects are now under joint collaboration between digitalae and the rest of the Stargate Mod team.  
Since the first release the mod is split between two sites, BXBX and honza SG-1 site http://bxbx.atrey.vdsoft.org/ and the OFP-SGC community site http://www.stargateassault.net/. The community site allows the users of the mod to submit their own addons and missions to the Mod. Notable mission makers include Matt SG-3.


In November 2005 DSF productions team that are well known in the OFP community for making realistic and heavily scripted addons such as thew SCUD pack, began to make the Stargate MP compatible. This objective was completed, but since then they have aspired to make the stargate simulator more realsitic to the TV series. The 1.3 stargate system has manual dialing features, working GDO, Automatic Iris protection, and the wormhole sequence. Since this point the development of the stargate has had two working versions, BXBX V1 gate is quick and simple to use, but lacking aspects of realsim, while the DSF gate takes longer to get working in the game editor but has a boosted relativism factor.  
Towards the end of 2006, it was announced by the DSF team that the 1.4 beta version of the stargate would be the last version of the stargate, released for Operation Flashpoint. BXBX then released a beta of all of his work so far including the much wanted Area 52 addon, MALP pack and stargates V2. All the focus of the developers is currently on Armed Assault, see below.


Since the first release the mod is split between two sites, BXBX and honza SG-1 site http://bxbx.atrey.vdsoft.org/ and the OFP-SGC community site http://www.ofp-sgc.com/. The community site allows the users of the mod to submit their own addons and missions to the Mod. Notable mission makers include Matt SG-3, and Colonel Well.
== Operation Flashpoint: Resistance ==


==Operation Flashpoint: Resistance==
=== Gold Releases ===
*Crionyks Units and Weapons<br>
*F302<br>


=== Beta Releases ===


===Current Projects===
*DSF Stargate 1.4 System<br>
*BXBX Stargate V2<br>
*Area 52 and Atlantis<br>
*MALP pack<br>
*OFP Mod Collection


*[[DSF Stargate 1.4 System|DSF Stargate 1.4 System]]<br>
*[[DSF Stargate Challenged Empire's Mod|DSF Stargate Challenged Empire's Mod]]<br>
*[[BXBX Stargate V2|BXBX Stargate V2]]<br>
*[[Crionyks Units and Weapons|Crionyks Units and Weapons]]<br>
*[[Teltac|Teltac]]<br>
*[[Stargate Civilians pack|Stargate Civilians pack]]<br>
*[[Area 52 + Atlantis|Area 52 + Atlantis]]<br>
*[[MALP pack|MALP pack]]<br>
*[[F302|F302]]<br>


===Released: Troops===
== Armed Assault ==
*[URL Name Of Pack]


===Released: Weapons===
=== Introduction ===
*[URL Name Of Pack]


===Released: Aircraft===
The Stargate itself is under intensive development and as of January 2008 a Alpha version has been released. Members of the OFP Stargate community have begun to create their own addons for the mod and various members are working on various projects including a wide range of ships seen in the series. The developers are working together for the first time.
*[URL Name Of Pack]


===Released: Joint Releases===
=== New Features ===
*[URL Name Of Pack]


DSF pushed the boundaries of scripting in Operation Flashpoint. ArmA's scripting language, being more advanced, enabled the OFP scripts to be reworked into smaller ones which could then be enhanced and have extra features added.


==Addon Help==
==== Predictive Ballistics Tracking ====


[[BXBX Stargate Guide|BXBX Stargate Guide]]
PBT makes the gate detect what objects are near the gate and work out whether or not the object will cross the event horizon. This makes the detection far more reliable than the snapshot based technique used previously.


[[DSF Stargate Guide|DSF Stargate Guide]]
==== Gate Locations ====
The OFP version generated addresses for each Stargate based upon the its position in the map. A name was generated for the gate based upon its grid reference.
The ArmA version does the same thing, only much better. The ArmA version will generate a new address for a location, accurate to a 15cm x 15 cm square. This will allow mission makers to put the gates nearer to each other for testing purposes.


==== Higher quality model ====
The ArmA Stargate model has been improved and has had high quality textures added to it. An example of the difference in texture quality is visible in the mission maker's release.


==Armed Assault==
== {{arma2}} ==
The ArmA gate is being adapted to be compatible with {{arma2}}.


===Introduction===
== Jobs ==


With the release of Armed Assault set for 16/02/2007 the team has begun work on modifying the already released content in preparation. Images of the stargate already in Armed Assault can be seen on BXBX website. Hopefully soon after the UK release of Armed Assault we can have a gate system released for users. Sadly some addons originally meant for a Operation Flashpoint Resistance release may never be released for that game, as BXBX developers attention is now focused on moving addons to ArmA and continuing development there.
For Armed Assualt we are looking for:-


==Links==
A dedicated island maker.
The idea of previous island releases was that there would be multiple small islands set over a large map, creating a diversity of terrain and story telling. If you would like to help, please make yourself known on the forums.


[http://www.ofp-sgc.com/ OFP-SGC Community Homepage]
== Links ==


[http://bxbx.atrey.vdsoft.org/ BXBX and Honza SG-1 Homepage]
{{Link|http://www.stargateassault.net/forum/index.php|Stargate Mod Forums}}


[http://www.digitalae2k.pwp.blueyonder.co.uk/Pages/News.htm digitalae Homepage]
{{GameCategory|ofp|Community Mod Pages}}
{{GameCategory|arma1|Addon Groups}}

Latest revision as of 15:11, 28 April 2023

Stargate Mod

Frostman

Other Apollo, Crionyk, Walmis, Deepsmeg, icecoolwrx, Mix-Martes86, Major Pain, Poweruser, matt
Released Version Alpha 1: Mission Makers Edition
Version Alpha


Introduction

Stargate Mod is a collaboration of different addon teams, mainly BXBX and DSF Productions. The goal of the project is to create addons that are realistic to the series and to real life. Although the mod was initially made for Operation Flashpoint the mod creaters have both announced that no further work will be made on the releases for Flashpoint. All efforts of the team are now focused on getting the gates to the Armed Assault engine. DSF have announced the conversion of the 1.4 gates to Armed Assault under the new name "DSF Unofficial StarGate Simulator V1".


History

The Stargate was a mod dream since 2002. Its first incarnation failed to release any addons and the mod eventually collapsed. However, in 2005 BXBX and Honza SG-1 begun the creation of a new Stargate Mod. In August 2005 the V1 Stargate system was released, allowing OFP users for the first time to simulate the Stargate TV series. From this point the mod has gone from strength to strength, releasing SG units, weapons packs, Jaffa, Death Gliders, F302s and more gate updates. A new developer, digitalae, has appeared and is making accurate scale versions of various items seen in the TV series, such as Atlantis. Certain projects are now under joint collaboration between digitalae and the rest of the Stargate Mod team.

In November 2005 the DSF productions team, which is well known in the OFP community for making realistic and heavily scripted addons such as the SCUD pack, began to make the Stargate multiplayer compatible. This objective was completed but since then they have aspired to make the stargate simulator more realistic to the TV series. The 1.3 Stargate system has manual dialing features, working GDO, Automatic Iris protection, and the wormhole sequence. Since this point the development of the stargate has had two working versions, BXBX V1 gate is quick and simple to use, but lacking aspects of realism, while the DSF gate takes longer to get working in the game editor but has a boosted relativism factor.

Since the first release the mod is split between two sites, BXBX and honza SG-1 site http://bxbx.atrey.vdsoft.org/ and the OFP-SGC community site http://www.stargateassault.net/. The community site allows the users of the mod to submit their own addons and missions to the Mod. Notable mission makers include Matt SG-3.

Towards the end of 2006, it was announced by the DSF team that the 1.4 beta version of the stargate would be the last version of the stargate, released for Operation Flashpoint. BXBX then released a beta of all of his work so far including the much wanted Area 52 addon, MALP pack and stargates V2. All the focus of the developers is currently on Armed Assault, see below.

Operation Flashpoint: Resistance

Gold Releases

  • Crionyks Units and Weapons
  • F302

Beta Releases

  • DSF Stargate 1.4 System
  • BXBX Stargate V2
  • Area 52 and Atlantis
  • MALP pack
  • OFP Mod Collection


Armed Assault

Introduction

The Stargate itself is under intensive development and as of January 2008 a Alpha version has been released. Members of the OFP Stargate community have begun to create their own addons for the mod and various members are working on various projects including a wide range of ships seen in the series. The developers are working together for the first time.

New Features

DSF pushed the boundaries of scripting in Operation Flashpoint. ArmA's scripting language, being more advanced, enabled the OFP scripts to be reworked into smaller ones which could then be enhanced and have extra features added.

Predictive Ballistics Tracking

PBT makes the gate detect what objects are near the gate and work out whether or not the object will cross the event horizon. This makes the detection far more reliable than the snapshot based technique used previously.

Gate Locations

The OFP version generated addresses for each Stargate based upon the its position in the map. A name was generated for the gate based upon its grid reference. The ArmA version does the same thing, only much better. The ArmA version will generate a new address for a location, accurate to a 15cm x 15 cm square. This will allow mission makers to put the gates nearer to each other for testing purposes.

Higher quality model

The ArmA Stargate model has been improved and has had high quality textures added to it. An example of the difference in texture quality is visible in the mission maker's release.

Arma 2

The ArmA gate is being adapted to be compatible with Arma 2.

Jobs

For Armed Assualt we are looking for:-

A dedicated island maker. The idea of previous island releases was that there would be multiple small islands set over a large map, creating a diversity of terrain and story telling. If you would like to help, please make yourself known on the forums.

Links

Stargate Mod Forums