infoPanelComponents: Difference between revisions

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m (Text replacement - "\{\{ *codecomment *\| *\/\/ *([^ ]+) *\}\} " to "{{cc|$1}}")
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.72
|1.72


|gr1= Custom Panels
|gr1= Custom Panels


| Returns array of all components available to given object info panel.
|descr= Returns array of all components available to given object info panel.


| unit [[infoPanelComponents]] panelID
|s1= unit [[infoPanelComponents]] panelID


|p1= unit: [[Object]] - the concerned vehicle
|p1= unit: [[Object]] - the concerned vehicle
Line 15: Line 14:
|p2= panelID: [[String]] - "left" or "right" can be used as panel names
|p2= panelID: [[String]] - "left" or "right" can be used as panel names


| [[Array]] - format [className, componentType, isAccessible]:
|r1= [[Array]] with [className, componentType, isAccessible]
* className: [[String]] - component classname as defined in object/vehicle config
* className: [[String]] - component classname as defined in object/vehicle config
* componentType: [[String]] - componentType - component type
* componentType: [[String]] - componentType - component type
Line 22: Line 21:
|s2= [unit, turretPath] [[infoPanelComponents]] panelID
|s2= [unit, turretPath] [[infoPanelComponents]] panelID


|p21= unit: [[Object]] - the concerned vehicle |PARAMETER21=
|p21= unit: [[Object]] - the concerned vehicle


|p22= turretPath: [[Array]] - turret index |PARAMETER22=
|p22= turretPath: [[Array]] - turret index


|p23= panelID: [[String]] - "left" or "right" can be used as panel names |PARAMETER23=
|p23= panelID: [[String]] - "left" or "right" can be used as panel names


|r2= [[Array]] - format [className, componentType, isAccessible]:
|r2= [[Array]] with [className, componentType, isAccessible]
* className: [[String]] - component classname as defined in object/vehicle config
* className: [[String]] - component classname as defined in object/vehicle config
* componentType: [[String]] - componentType - component type
* componentType: [[String]] - componentType - component type
* isAccessible: [[Boolean]] - boolean flag that shows if component is currently accessible (lack of required item can make it temporarily inaccessible)
* isAccessible: [[Boolean]] - boolean flag that shows if component is currently accessible (lack of required item can make it temporarily inaccessible)


|x1 = <code>{{cc| returns array of all components configured for _helicopter pilot seat}}_componentsData = [_helicopter, [-1]] [[infoPanelComponents]] "VehicleSystemsDisplayManagerComponentLeft";</code>
|x1= <sqf>
// returns array of all components configured for _helicopter pilot seat
private _componentsData = [_helicopter, [-1]] infoPanelComponents "left";
</sqf>


| [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[enableInfoPanelComponent]], [[infoPanelComponentEnabled]]
|seealso= [[Arma 3: Custom Info]] [[infoPanel]] [[infoPanels]] [[setInfoPanel]] [[enableInfoPanelComponent]] [[infoPanelComponentEnabled]]
}}
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 11:19, 16 June 2024

Hover & click on the images for description

Description

Description:
Returns array of all components available to given object info panel.
Groups:
Custom Panels

Syntax

Syntax:
unit infoPanelComponents panelID
Parameters:
unit: Object - the concerned vehicle
panelID: String - "left" or "right" can be used as panel names
Return Value:
Array with [className, componentType, isAccessible]
  • className: String - component classname as defined in object/vehicle config
  • componentType: String - componentType - component type
  • isAccessible: Boolean - boolean flag that shows if component is currently accessible (lack of required item can make it temporarily inaccessible)

Alternative Syntax

Syntax:
[unit, turretPath] infoPanelComponents panelID
Parameters:
unit: Object - the concerned vehicle
turretPath: Array - turret index
panelID: String - "left" or "right" can be used as panel names
Return Value:
Array with [className, componentType, isAccessible]
  • className: String - component classname as defined in object/vehicle config
  • componentType: String - componentType - component type
  • isAccessible: Boolean - boolean flag that shows if component is currently accessible (lack of required item can make it temporarily inaccessible)

Examples

Example 1:
// returns array of all components configured for _helicopter pilot seat private _componentsData = [_helicopter, [-1]] infoPanelComponents "left";

Additional Information

See also:
Arma 3: Custom Info infoPanel infoPanels setInfoPanel enableInfoPanelComponent infoPanelComponentEnabled

Notes

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Only post proven facts here! Add Note