ItemInfo Config Reference – Arma 3
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{{Wiki|stub}} | {{Wiki|stub}} | ||
{{Feature | | {{Feature|informative|Note that this is the relevant page for {{arma3}} ItemInfo configuration. Implementations for older Arma titles differ somewhat, but are irrelevant for {{arma3}}.}} | ||
{{ | {{ConfigPage|start}} | ||
{{ | {{ConfigPage|abc}} | ||
== ItemInfo == | == ItemInfo == | ||
Line 11: | Line 11: | ||
==== allowedSlots[] ==== | ==== allowedSlots[] ==== | ||
;Used with: All items other than Weapons | ;Used with: All items other than Weapons | ||
;Type: [[TokenNameValueTypes|Array]] | ;Type: [[TokenNameValueTypes#Arrays|Array]] | ||
;Default: {} | ;Default: {} | ||
;Description: Parameter which defines which cargo slots an item is allowed in. {{cn}} | ;Description: Parameter which defines which cargo slots an item is allowed in. {{cn}} | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
allowedSlots[] = | allowedSlots[] = | ||
{ | { | ||
605, // Headgear | 605, // Headgear | ||
701, // | 701, // Vest | ||
801, // | 801, // Uniform | ||
901 // Backpack | 901 // Backpack | ||
}; | }; | ||
Line 27: | Line 27: | ||
==== alternativeFire ==== | ==== alternativeFire ==== | ||
;Used with: Muzzle attachments | ;Used with: Muzzle attachments | ||
;Type: [[TokenNameValueTypes|String]] | ;Type: [[TokenNameValueTypes#Strings|String]] | ||
;Default: "Zasleh2" | ;Default: "Zasleh2" | ||
Line 36: | Line 36: | ||
===== artilleryDispersionCoef ====== | ===== artilleryDispersionCoef ====== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
;Default: 1.0 | ;Default: 1.0 | ||
;Description: Coefficient applied to weaponMode artilleryDispersion property | ;Description: Coefficient applied to weaponMode artilleryDispersion property | ||
===== dispersionCoef ===== | ===== dispersionCoef ===== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
;Default: 1.0 | ;Default: 1.0 | ||
;Description: Coefficient applied to [[CfgWeapons_Config_Reference#dispersion.3D0.002|ModeClass dispersion]] property | ;Description: Coefficient applied to [[CfgWeapons_Config_Reference#dispersion.3D0.002|ModeClass dispersion]] property | ||
===== fireLightCoef ===== | ===== fireLightCoef ===== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
;Default: 1.0 | ;Default: 1.0 | ||
;Description: Coefficient applied to [[CfgWeapons_Config_Reference#fireLightIntensity.3D0.012|fireLightIntensity]] weapon property | ;Description: Coefficient applied to [[CfgWeapons_Config_Reference#fireLightIntensity.3D0.012|fireLightIntensity]] weapon property | ||
===== min/mid/maxRange...Coef ===== | ===== min/mid/maxRange...Coef ===== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
;Default: 1.0 | ;Default: 1.0 | ||
;Description: Coefficients applied to [[CfgWeapons_Config_Reference#min.2Fmid.2FmaxRange...|corresponding]] weapon properties | ;Description: Coefficients applied to [[CfgWeapons_Config_Reference#min.2Fmid.2FmaxRange...|corresponding]] weapon properties | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
minRangeCoef = 1.0; | minRangeCoef = 1.0; | ||
minRangeProbabCoef = 1.0; | minRangeProbabCoef = 1.0; | ||
Line 65: | Line 65: | ||
===== recoilCoef ===== | ===== recoilCoef ===== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
;Default: 1.0 | ;Default: 1.0 | ||
;Description: Coefficient applied to weapon recoil | ;Description: Coefficient applied to weapon recoil | ||
===== recoilProneCoef ===== | ===== recoilProneCoef ===== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
;Default: 1.0 | ;Default: 1.0 | ||
;Description: Coefficient applied to weapon recoil when prone | ;Description: Coefficient applied to weapon recoil when prone | ||
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==== containerClass ==== | ==== containerClass ==== | ||
;Used with: Uniforms, Vests, Backpacks | ;Used with: Uniforms, Vests, Backpacks | ||
;Type: [[TokenNameValueTypes|String]] | ;Type: [[TokenNameValueTypes#Strings|String]] | ||
;Default: "Supply0" | ;Default: "Supply0" | ||
;Description: Capacity of a container, corresponding to SupplyXX CfgVehicles classes. | ;Description: Capacity of a container, corresponding to SupplyXX CfgVehicles classes. | ||
The classes for various capacity are already defined in the game config, so in most cases, SupplyXX can be used with XX replaced by the desired capacity value. The defined capacities are 0–10, then 10–250 with an increment of 10, then 300, 350, 380, 400, 420, 440, 450, 480, and 500. Should another value be needed, it is defined in cfgVehicles as follows: | The classes for various capacity are already defined in the game config, so in most cases, SupplyXX can be used with XX replaced by the desired capacity value. The defined capacities are 0–10, then 10–250 with an increment of 10, then 300, 350, 380, 400, 420, 440, 450, 480, and 500. Should another value be needed, it is defined in cfgVehicles as follows: | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
/// New Supply definition /// | /// New Supply definition /// | ||
Line 89: | Line 89: | ||
{ | { | ||
class ContainerSupply; | class ContainerSupply; | ||
class SupplyXX: ContainerSupply // The class name does not really matter, but for clarity, it should be SupplyXX, where XX is the desired capacity value. | class SupplyXX : ContainerSupply // The class name does not really matter, but for clarity, it should be SupplyXX, where XX is the desired capacity value. | ||
{ | { | ||
maximumLoad = XX; // Replace XX with the desired capacity value. | maximumLoad = XX; // Replace XX with the desired capacity value. | ||
Line 100: | Line 100: | ||
==== deployedPivot ==== | ==== deployedPivot ==== | ||
;Used with: Bipod attachments | ;Used with: Bipod attachments | ||
;Type: [[TokenNameValueTypes|String]] | ;Type: [[TokenNameValueTypes#Strings|String]] | ||
;Default: "bipod" | ;Default: "bipod" | ||
Line 111: | Line 111: | ||
===== ambient[] ===== | ===== ambient[] ===== | ||
;Type: [[TokenNameValueTypes|Array]] | ;Type: [[TokenNameValueTypes#Arrays|Array]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
ambient[] = {0.9,0.81,0.7}; // acc_flashlight | ambient[] = {0.9,0.81,0.7}; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 120: | Line 120: | ||
====== start ====== | ====== start ====== | ||
;Type: [[TokenNameValueTypes|Float]]{{cn}} | ;Type: [[TokenNameValueTypes#Floats|Float]]{{cn}} | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
start = 0; // acc_flashlight | start = 0; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
====== constant ====== | ====== constant ====== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
constant = 0.5; // acc_flashlight | constant = 0.5; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
====== linear ====== | ====== linear ====== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
linear = 0.1; // acc_flashlight | linear = 0.1; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
====== quadratic ====== | ====== quadratic ====== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
quadratic = 0.2; // acc_flashlight | quadratic = 0.2; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
====== hardLimitStart ====== | ====== hardLimitStart ====== | ||
;Type: [[TokenNameValueTypes|Integer]] | ;Type: [[TokenNameValueTypes#Integers|Integer]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
hardLimitStart = 27; // acc_flashlight | hardLimitStart = 27; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
====== hardLimitEnd ====== | ====== hardLimitEnd ====== | ||
;Type: [[TokenNameValueTypes|Integer]] | ;Type: [[TokenNameValueTypes#Integers|Integer]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
hardLimitEnd = 34; // acc_flashlight | hardLimitEnd = 34; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===== color[] ===== | ===== color[] ===== | ||
;Type: [[TokenNameValueTypes|Array]] | ;Type: [[TokenNameValueTypes#Arrays|Array]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
color[] = {180,160,130}; // acc_flashlight | color[] = {180,160,130}; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===== coneFadeCoef ===== | ===== coneFadeCoef ===== | ||
;Type: [[TokenNameValueTypes|Float]]{{cn}} | ;Type: [[TokenNameValueTypes#Floats|Float]]{{cn}} | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
coneFadeCoef = 8.0; // acc_flashlight | coneFadeCoef = 8.0; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===== dayLight ===== | ===== dayLight ===== | ||
;Type: [[TokenNameValueTypes|Boolean]] | ;Type: [[TokenNameValueTypes#Boolean|Boolean]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
dayLight = false; // acc_flashlight | dayLight = false; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===== direction ===== | ===== direction ===== | ||
;Type: [[TokenNameValueTypes|String]] | ;Type: [[TokenNameValueTypes#Strings|String]] | ||
;Description: Direction proxy name | ;Description: Direction proxy name | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
direction = "flash"; // acc_flashlight | direction = "flash"; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===== flareMaxDistance ===== | ===== flareMaxDistance ===== | ||
;Type: [[TokenNameValueTypes|Integer]] | ;Type: [[TokenNameValueTypes#Integers|Integer]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
flareMaxDistance = 100; // acc_flashlight | flareMaxDistance = 100; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===== flareSize ===== | ===== flareSize ===== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
flareMaxDistance = 1.4; // acc_flashlight | flareMaxDistance = 1.4; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===== innerAngle ===== | ===== innerAngle ===== | ||
;Type: [[TokenNameValueTypes|Integer]] | ;Type: [[TokenNameValueTypes#Integers|Integer]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
innerAngle = 5; // acc_flashlight | innerAngle = 5; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===== intensity ===== | ===== intensity ===== | ||
;Type: [[TokenNameValueTypes|Integer]] | ;Type: [[TokenNameValueTypes#Integers|Integer]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
intensity = 100; // acc_flashlight | intensity = 100; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===== outerAngle ===== | ===== outerAngle ===== | ||
;Type: [[TokenNameValueTypes|Integer]] | ;Type: [[TokenNameValueTypes#Integers|Integer]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
outerAngle = 100; // acc_flashlight | outerAngle = 100; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===== position ===== | ===== position ===== | ||
;Type: [[TokenNameValueTypes|String]] | ;Type: [[TokenNameValueTypes#Strings|String]] | ||
;Description: Source position proxy name | ;Description: Source position proxy name | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
position = "flash dir"; // acc_flashlight | position = "flash dir"; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===== scale[] ===== | ===== scale[] ===== | ||
;Type: [[TokenNameValueTypes|Array]] | ;Type: [[TokenNameValueTypes#Arrays|Array]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
scale[] = {0}; // acc_flashlight | scale[] = {0}; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===== size ===== | ===== size ===== | ||
;Type: [[TokenNameValueTypes|Float]]{{cn}} | ;Type: [[TokenNameValueTypes#Floats|Float]]{{cn}} | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
size = 1; // acc_flashlight | size = 1; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===== useFlare ===== | ===== useFlare ===== | ||
;Type: [[TokenNameValueTypes|Boolean]] | ;Type: [[TokenNameValueTypes#Boolean|Boolean]] | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
useFlare = true; // acc_flashlight | useFlare = true; // acc_flashlight | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 239: | Line 239: | ||
==== hasBipod ==== | ==== hasBipod ==== | ||
;Used with: Bipod attachments | ;Used with: Bipod attachments | ||
;Type: [[TokenNameValueTypes|Boolean]] | ;Type: [[TokenNameValueTypes#Boolean|Boolean]] | ||
;Default: false | ;Default: false | ||
==== hiddenSelections[] ==== | ==== hiddenSelections[] ==== | ||
;Used with: Headgear, Vests, | ;Used with: Headgear, Vests, | ||
;Type: [[TokenNameValueTypes|Array]] | ;Type: [[TokenNameValueTypes#Arrays|Array]] | ||
;Default: {} | ;Default: {} | ||
Line 250: | Line 250: | ||
;Used with: Headgear, Vests, Uniforms | ;Used with: Headgear, Vests, Uniforms | ||
;Type: Class | ;Type: Class | ||
;Description: See [[Arma 3 Soldier Protection]] | ;Description: See [[Arma 3: Soldier Protection]] | ||
=== M === | === M === | ||
Line 260: | Line 260: | ||
===== initSpeed ===== | ===== initSpeed ===== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
;Default: 1.0 | ;Default: 1.0 | ||
;Description: Coefficient applied to [[CfgMagazines Config Reference#initSpeed.3D900|CfgMagazines initSpeed]] when firing. | ;Description: Coefficient applied to [[CfgMagazines Config Reference#initSpeed.3D900|CfgMagazines initSpeed]] when firing. | ||
==== mass ==== | ==== mass ==== | ||
;Used with: All items | ;Used with: All items (including Weapons) | ||
;Type: [[TokenNameValueTypes|Integer]] | ;Type: [[TokenNameValueTypes#Integers|Integer]] | ||
;Default: 0 | ;Default: 0 | ||
;Description: Property defining how much an item weighs and how much inventory space it will use. | ;Description: Property defining how much an item weighs and how much inventory space it will use. | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
mass = 8; // FirstAidKit | mass = 8; // FirstAidKit | ||
mass = 30; // H_HelmetB | mass = 30; // H_HelmetB | ||
Line 280: | Line 280: | ||
==== [[CfgWeapons Config Reference#modelOptics.3D.22.5B.p3d.5D.22|modelOptics]] ==== | ==== [[CfgWeapons Config Reference#modelOptics.3D.22.5B.p3d.5D.22|modelOptics]] ==== | ||
;Used with: Optic attachments | ;Used with: Optic attachments | ||
;Type: [[TokenNameValueTypes|Array]] | ;Type: [[TokenNameValueTypes#Arrays|Array]] | ||
;Default: {} | ;Default: {} | ||
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==== opticType ==== | ==== opticType ==== | ||
;Used with: Optics | ;Used with: Optics | ||
;Type: [[TokenNameValueTypes|Integer]] | ;Type: [[TokenNameValueTypes#Integers|Integer]] | ||
;Default: 0 | ;Default: 0 | ||
;Description: Parameter which defines opticType of given optics. It is used together [[CfgWeapons_Config_Reference#requiredOpticType.3D-1|requiredOpticType]] to create additional fire modes with higher engagement ranges | ;Description: Parameter which defines opticType of given optics. It is used together [[CfgWeapons_Config_Reference#requiredOpticType.3D-1|requiredOpticType]] to create additional fire modes with higher engagement ranges | ||
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==== zeroingSound[] ==== | ==== zeroingSound[] ==== | ||
{{ | {{ConfigPage|end}} | ||
{{GameCategory|arma3|Reference Lists}} | {{GameCategory|arma3|Reference Lists}} |
Latest revision as of 17:30, 13 February 2025
ItemInfo
A
allowedSlots[]
- Used with
- All items other than Weapons
- Type
- Array
- Default
- {}
- Description
- Parameter which defines which cargo slots an item is allowed in. [citation needed]
allowedSlots[] =
{
605, // Headgear
701, // Vest
801, // Uniform
901 // Backpack
};
alternativeFire
- Used with
- Muzzle attachments
- Type
- String
- Default
- "Zasleh2"
AmmoCoef
- Used with
- Muzzle attachments
- Type
- Class
- Description
- Contains a number coefficients applied when firing with the muzzle attached
artilleryDispersionCoef =
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to weaponMode artilleryDispersion property
dispersionCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to ModeClass dispersion property
fireLightCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to fireLightIntensity weapon property
min/mid/maxRange...Coef
- Type
- Float
- Default
- 1.0
- Description
- Coefficients applied to corresponding weapon properties
minRangeCoef = 1.0;
minRangeProbabCoef = 1.0;
midRangeCoef = 1.0;
midRangeProbabCoef = 1.0;
maxRangeCoef = 1.0;
maxRangeProbabCoef = 1.0;
recoilCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to weapon recoil
recoilProneCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to weapon recoil when prone
C
containerClass
- Used with
- Uniforms, Vests, Backpacks
- Type
- String
- Default
- "Supply0"
- Description
- Capacity of a container, corresponding to SupplyXX CfgVehicles classes.
The classes for various capacity are already defined in the game config, so in most cases, SupplyXX can be used with XX replaced by the desired capacity value. The defined capacities are 0–10, then 10–250 with an increment of 10, then 300, 350, 380, 400, 420, 440, 450, 480, and 500. Should another value be needed, it is defined in cfgVehicles as follows:
/// New Supply definition ///
class cfgVehicles
{
class ContainerSupply;
class SupplyXX : ContainerSupply // The class name does not really matter, but for clarity, it should be SupplyXX, where XX is the desired capacity value.
{
maximumLoad = XX; // Replace XX with the desired capacity value.
};
};
D
deployedPivot
- Used with
- Bipod attachments
- Type
- String
- Default
- "bipod"
F
FlashLight
- Used with
- Flashlight attachments
- Type
- Class
- Description
- Defines flashlight parameters
ambient[]
- Type
- Array
ambient[] = {0.9,0.81,0.7}; // acc_flashlight
Attenuation
- Type
- Subclass
start
- Type
- Float[citation needed]
start = 0; // acc_flashlight
constant
- Type
- Float
constant = 0.5; // acc_flashlight
linear
- Type
- Float
linear = 0.1; // acc_flashlight
quadratic
- Type
- Float
quadratic = 0.2; // acc_flashlight
hardLimitStart
- Type
- Integer
hardLimitStart = 27; // acc_flashlight
hardLimitEnd
- Type
- Integer
hardLimitEnd = 34; // acc_flashlight
color[]
- Type
- Array
color[] = {180,160,130}; // acc_flashlight
coneFadeCoef
- Type
- Float[citation needed]
coneFadeCoef = 8.0; // acc_flashlight
dayLight
- Type
- Boolean
dayLight = false; // acc_flashlight
direction
- Type
- String
- Description
- Direction proxy name
direction = "flash"; // acc_flashlight
flareMaxDistance
- Type
- Integer
flareMaxDistance = 100; // acc_flashlight
flareSize
- Type
- Float
flareMaxDistance = 1.4; // acc_flashlight
innerAngle
- Type
- Integer
innerAngle = 5; // acc_flashlight
intensity
- Type
- Integer
intensity = 100; // acc_flashlight
outerAngle
- Type
- Integer
outerAngle = 100; // acc_flashlight
position
- Type
- String
- Description
- Source position proxy name
position = "flash dir"; // acc_flashlight
scale[]
- Type
- Array
scale[] = {0}; // acc_flashlight
size
- Type
- Float[citation needed]
size = 1; // acc_flashlight
useFlare
- Type
- Boolean
useFlare = true; // acc_flashlight
H
hasBipod
- Used with
- Bipod attachments
- Type
- Boolean
- Default
- false
- Used with
- Headgear, Vests,
- Type
- Array
- Default
- {}
HitpointsProtectionInfo
- Used with
- Headgear, Vests, Uniforms
- Type
- Class
- Description
- See Arma 3: Soldier Protection
M
magazineCoef
- Used with
- Muzzle attachments
- Type
- Class
- Description
- Contains a coefficients applied when firing with the muzzle attached
initSpeed
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to CfgMagazines initSpeed when firing.
mass
- Used with
- All items (including Weapons)
- Type
- Integer
- Default
- 0
- Description
- Property defining how much an item weighs and how much inventory space it will use.
mass = 8; // FirstAidKit
mass = 30; // H_HelmetB
mass = 40; // U_B_CombatUniform_mcam
mass = 80; // V_PlateCarrier1_rgr
mass = 80; // ToolKit
modelOptics
- Used with
- Optic attachments
- Type
- Array
- Default
- {}
modelSides[]
mountAction
MuzzleCoef
muzzleEnd
O
opticType
- Used with
- Optics
- Type
- Integer
- Default
- 0
- Description
- Parameter which defines opticType of given optics. It is used together requiredOpticType to create additional fire modes with higher engagement ranges
opticType = 1 is typically assigned for optics with magnification level between 2.5 - 5x
opticType = 2 is typically used for scopes with high magnification (>5x)