stance: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|arg= global
|arg= global
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|gr1= Unit Control
|gr1= Unit Control


| Returns the stance of the given unit. It can be one of:
|descr= Returns the stance of the given unit.
* <tt>"STAND"</tt>
* <tt>"CROUCH"</tt>
* <tt>"PRONE"</tt>
* <tt>"UNDEFINED"</tt> (for example, swimming)
* <tt>""</tt> (on non-person [[Object|object]])


| '''stance''' unit
|s1= [[stance]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]


| [[String]]
|r1= [[String]] - can be:
* {{hl|"STAND"}}
* {{hl|"CROUCH"}}
* {{hl|"PRONE"}}
* {{hl|"UNDEFINED"}} (for example, swimming)
* {{hl|""}} (on non-person [[Object|object]])


|x1= <code>[[if]] ([[stance]] [[player]] == "STAND") [[then]] {[[hint]] "I am standing!"};</code>
|x1= <sqf>if (stance player == "STAND") then { hint "I am standing!" };</sqf>


| [[animationState]], [[unitPos]]
|seealso= [[animationState]] [[unitPos]] [[pose]] [[getLeaning]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:48, 25 March 2024

Hover & click on the images for description

Description

Description:
Returns the stance of the given unit.
Groups:
Unit Control

Syntax

Syntax:
stance unit
Parameters:
unit: Object
Return Value:
String - can be:
  • "STAND"
  • "CROUCH"
  • "PRONE"
  • "UNDEFINED" (for example, swimming)
  • "" (on non-person object)

Examples

Example 1:
if (stance player == "STAND") then { hint "I am standing!" };

Additional Information

See also:
animationState unitPos pose getLeaning

Notes

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