currentZeroing: Difference between revisions
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m (changed parameter name for consistency) |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *D([a-z])" to "$1 - d$2") |
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Line 2: | Line 2: | ||
|game1= arma2oa | |game1= arma2oa | ||
|version1= 1.50 | |||
|game2= tkoh | |||
|game2= | |||
|version2= 1.00 | |version2= 1.00 | ||
|game3= | |game3= arma3 | ||
|version3= 0.50 | |||
|version3= | |||
|gr1= Weapons | |gr1= Weapons | ||
|descr= Returns zeroing | |descr= Returns current zeroing. | ||
|s1= [[currentZeroing]] object | |s1= [[currentZeroing]] object | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - unit or vehicle | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|s2 = object [[currentZeroing]] [weaponClass, muzzleClass] | |s2= object [[currentZeroing]] [weaponClass, muzzleClass] | ||
|s2since= arma3 2.04 | |||
|p21= object: [[Object]] - | |p21= object: [[Object]] - unit or vehicle | ||
|p22= weaponClass: [[String]] - | |p22= weaponClass: [[String]] - class name of weapon | ||
|p23= muzzleClass: [[String]] | |p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname | ||
|r2= [[Array]] in format: | |r2= [[Array]] in format: | ||
* 0: [[Number]] - | * 0: [[Number]] - distance | ||
* 1: [[Number]] - zeroingIndex | * 1: [[Number]] - zeroingIndex | ||
** 0 ≙ 50 m | ** 0 ≙ 50 m | ||
Line 39: | Line 38: | ||
** ... | ** ... | ||
|x1= < | |x1= <sqf>private _zeroing = currentZeroing player;</sqf> | ||
|x2= < | |x2= <sqf>(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];</sqf> | ||
|seealso= [[setWeaponZeroing]] | |seealso= [[setWeaponZeroing]] | ||
}} | }} |
Latest revision as of 14:01, 8 November 2023
Description
- Description:
- Returns current zeroing.
- Groups:
- Weapons
Syntax
- Syntax:
- currentZeroing object
- Parameters:
- object: Object - unit or vehicle
- Return Value:
- Number
Alternative Syntax
- Syntax:
- object currentZeroing [weaponClass, muzzleClass]
- Parameters:
- object: Object - unit or vehicle
- weaponClass: String - class name of weapon
- muzzleClass: String - (Optional, default currently active muzzle or first that is found) muzzle classname
- Return Value:
- Array in format:
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setWeaponZeroing
Notes
-
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