isGamePaused: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.96 | |||
| | |gr1= System | ||
| | |descr= Returns the state of game simulation. Simulation can get paused by pressing {{Controls|Alt|Tab}} or a system dialog opening (e.g. {{Controls|Esc}} menu). | ||
Simulation will not get paused if {{hl|-noPause}} [[Arma 3: Startup Parameters|startup parameter]] is used. | |||
{{Feature|informative|[[onEachFrame]] event and {{hl|"EachFrame"}} event handler continue to execute when the simulation is paused, which could result in undesired backlog. Use [[isGamePaused]] to skip loop if needed.}} | |||
| | |mp= In multiplayer the simulation will not get paused and this command will always return [[false]]. | ||
| | |s1= [[isGamePaused]] | ||
| [[Boolean]] | |r1= [[Boolean]] - returns [[true]] if game simulation is paused, [[false]] if not | ||
|x1= < | |x1= <sqf> | ||
onEachFrame | |||
{ | { | ||
if (isGamePaused) exitWith {}; | |||
// ...do stuff | |||
};</ | }; | ||
</sqf> | |||
| [[isGameFocused | |seealso= [[isGameFocused]] | ||
}} | }} |
Latest revision as of 15:47, 8 November 2023
Description
- Description:
- Returns the state of game simulation. Simulation can get paused by pressing Alt + ↹ Tab or a system dialog opening (e.g. Esc menu). Simulation will not get paused if -noPause startup parameter is used.
- Multiplayer:
- In multiplayer the simulation will not get paused and this command will always return false.
- Groups:
- System
Syntax
- Syntax:
- isGamePaused
- Return Value:
- Boolean - returns true if game simulation is paused, false if not
Examples
- Example 1:
Additional Information
- See also:
- isGameFocused
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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