setMarkerShadowLocal: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
|game1= | |game1= arma3 | ||
|version1= 2.04 | |||
|version1= 2. | |||
|eff= local | |eff= local | ||
Line 13: | Line 12: | ||
|gr1= Markers | |gr1= Markers | ||
|s1= marker [[ | |s1= marker [[setMarkerShadowLocal]] shadowState | ||
|p1= marker: [[String]] - | |p1= marker: [[String]] - the marker | ||
|p2= shadowState: [[Boolean]] - [[true | |p2= shadowState: [[Boolean]] - [[true]] to enable the shadow, [[false]] to disable it | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_myMarker setMarkerShadowLocal true; // enable shadow</sqf> | ||
|seealso= [[markerShadow]] [[setMarkerShadow]] | |seealso= [[markerShadow]] [[setMarkerShadow]] | ||
}} | }} |
Latest revision as of 15:51, 8 November 2023
Description
- Description:
- Sets the shadow property of given marker.
- Problems:
- setMarkerType will reset the shadow value to the one defined in marker type.
- Groups:
- Markers
Syntax
- Syntax:
- marker setMarkerShadowLocal shadowState
- Parameters:
- marker: String - the marker
- shadowState: Boolean - true to enable the shadow, false to disable it
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- markerShadow setMarkerShadow
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note