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m (Text replacement - "|game1= ofp |version1= 1.00 " to "|game1= ofp |version1= 1.00 |game2= arma |version2= 1.00 |game3= arma2 |version3= 1.00 |game4= arma2oa |version4= 1.55 |game5= tkoh |version5= 1.00 |game6= arma3 |version6= 1.00") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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Line 4: | Line 4: | ||
|game1= ofp | |game1= ofp | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= | |game2= ofpe | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= | |game3= arma1 | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
|gr1= Variables | |gr1= Variables | ||
|gr2= Math | |gr2= Math | ||
|descr= Returns the negation of a Boolean expression. | |descr= Returns the negation of a Boolean expression. This means {{hl|[[true]]}} becomes {{hl|[[false]]}} and vice versa. | ||
|alias= [[not]] | |||
|s1= | |s1= [[! a|!]] a | ||
|p1= a: [[Boolean]] | |p1= a: [[Boolean]] | ||
Line 38: | Line 38: | ||
|x1= The code | |x1= The code | ||
< | <sqf> | ||
private _isAlive = alive player; | |||
if (!_isAlive) then | |||
}</ | { | ||
hint "The player is dead!"; | |||
}; | |||
</sqf> | |||
is the same as | is the same as | ||
< | <sqf> | ||
private _isAlive = alive player; | |||
if (not _isAlive) then | |||
}</ | { | ||
hint "The player is dead!"; | |||
}; | |||
</sqf> | |||
|seealso= [[not]] | |seealso= [[not]] [[Operators]] | ||
}} | }} | ||
Latest revision as of 21:37, 2 September 2024
Description
- Description:
- Returns the negation of a Boolean expression. This means true becomes false and vice versa.
- Alias:
- not
- Groups:
- VariablesMath
Syntax
Examples
- Example 1:
- The code is the same as
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
- Command Group: Math