worldSize: Difference between revisions

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m (some formatting)
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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|game1= arma3
|game1= arma3
|version1= 1.48
|version1= 1.48


Line 12: Line 11:


|r1= [[Number]]
|r1= [[Number]]
 
|x1= <code>[[private]] _size = [[worldSize]];</code>


|x2= <code>{{cc|A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b)}}
|x1= <sqf>private _size = worldSize;</sqf>
[[private]] _radius = [[sqrt]] 2 / 2 * [[worldSize]];</code>
 
|x2= <sqf>
// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b)
private _radius = sqrt 2 / 2 * worldSize;
</sqf>


|x3=<code>[[private]] _axis = [[worldSize]] / 2;
|x3= <sqf>
[[private]] _center = [_axis, _axis , 0];
private _axis = worldSize / 2;
[[private]] _radius= [[sqrt]] 2 * _a;</code>
private _center = [_axis, _axis , 0];
private _radius = sqrt 2 * _axis;
</sqf>


|seealso= [[BIS_fnc_mapSize]]
|seealso= [[BIS_fnc_mapSize]] [[getTerrainInfo]]
}}
}}

Latest revision as of 20:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns the engine calculated size (terrain side length) of the current world (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
Groups:
Mission Information

Syntax

Syntax:
worldSize
Return Value:
Number

Examples

Example 1:
private _size = worldSize;
Example 2:
// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) private _radius = sqrt 2 / 2 * worldSize;
Example 3:
private _axis = worldSize / 2; private _center = [_axis, _axis , 0]; private _radius = sqrt 2 * _axis;

Additional Information

See also:
BIS_fnc_mapSize getTerrainInfo

Notes

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