R3vo – User talk

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{{RV|type=command


| arma3
|1.00
|gr1 = Lights
|gr2 = Weapons
|arg= local
|eff= global
| Sets AI group option how to use gun lights. The string argument can be:
* <tt>"Auto"</tt> - Depends on combat mode
* <tt>"ForceOn"</tt> - Always on
* <tt>"ForceOff"</tt> - Always off
{{Feature|arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}}
| group [[enableGunLights]] mode
|p1= group: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
|p2= mode: [[String]] - <tt>"Auto"</tt>, <tt>"ForceOn"</tt>, <tt>"ForceOff"</tt>
| [[Nothing]]
 
|x1= <code>_group [[enableGunLights]] "ForceOn";</code>
|x2= <code>_unit [[enableGunLights]] "Auto";</code>
|x3= <code>_unit [[enableGunLights]] "ForceOff";</code>
|seealso= [[isFlashlightOn]]
}}
----
{{RV|type=command
| arma2oa
|1.51
|gr1 = Lights
|gr2 = Weapons
|arg= local
|eff= global
| Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
{{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}}
| thing [[enableGunLights]] value
|p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights
|p2= value: [[Boolean]]
| [[Nothing]]
 
|x1= <code>_group [[enableGunLights]] [[true]];</code>
|x2= <code>_unit [[enableGunLights]] [[false]];</code>
|seealso= [[enableGunLights]]
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 12:48, 23 April 2021