deleteIdentity: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *N([a-z ])" to "$1 - n$2") |
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|game1= ofp | |game1= ofp | ||
|version1= 1.75 | |version1= 1.75 | ||
|game2= ofpe | |game2= ofpe | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma1 | |game3= arma1 | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma2 | |game4= arma2 | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma2oa | |game5= arma2oa | ||
|version5= 1.50 | |||
|version5= 1. | |||
|game6= tkoh | |game6= tkoh | ||
|version6= 1.00 | |version6= 1.00 | ||
|game7= arma3 | |game7= arma3 | ||
|version7= 0.50 | |version7= 0.50 | ||
Line 35: | Line 28: | ||
|descr= Deletes an identity created with [[saveIdentity]] from the campaign's progress file. | |descr= Deletes an identity created with [[saveIdentity]] from the campaign's progress file. | ||
|s1= | |s1= [[deleteIdentity]] identityName | ||
|p1= identityName: [[String]] - name of the saved identity | |||
| | |r1= [[Boolean]] - [[true]] if the identity was deleted successfully, [[false]] if not | ||
|x1= <sqf>_deleted = deleteIdentity "playerIdentity";</sqf> | |||
|x1= < | |||
|seealso= [[saveIdentity]] | |seealso= [[saveIdentity]] | ||
}} | }} |
Latest revision as of 15:40, 8 November 2023
Description
- Description:
- Deletes an identity created with saveIdentity from the campaign's progress file.
- Groups:
- Unit Identity
Syntax
- Syntax:
- deleteIdentity identityName
- Parameters:
- identityName: String - name of the saved identity
- Return Value:
- Boolean - true if the identity was deleted successfully, false if not
Examples
- Example 1:
Additional Information
- See also:
- saveIdentity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity
- Scripting Commands: Local Effect