dayTime: Difference between revisions

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|game1= ofp
|game1= ofp
|version1= 1.00
|version1= 1.00


|game2= ofpe
|game2= ofpe
|version2= 1.00
|version2= 1.00


|game3= arma1
|game3= arma1
|version3= 1.00
|version3= 1.00


|game4= arma2
|game4= arma2
|version4= 1.00
|version4= 1.00


|game5= arma2oa
|game5= arma2oa
 
|version5= 1.50
|version5= 1.51


|game6= tkoh
|game6= tkoh
|version6= 1.00
|version6= 1.00


|game7= arma3
|game7= arma3
|version7= 0.50
|version7= 0.50


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|mp= Returns the current '''local''' in-game time in hours.
|mp= Returns the current '''local''' in-game time in hours.


|s1= [[daytime]]
|s1= [[dayTime]]
 
|r1= [[Number]] - day time using a 24 hour clock, using fractions of hours - range [0..24]


|r1= [[Number]] - Day time using a 24 hour clock, using fractions of hours.
|x1= <sqf>dayTime; // returns 16.5 given it is 16:30 (4.30pm) in game</sqf>
 
|x1= <code>[[daytime]]; {{cc|returns 16.5 given it is 16:30 (4.30pm) in game}}</code>


|x2= Get hour, minute, seconds:
|x2= Get hour, minute, seconds:
<code>[[private]] _daytime = [[daytime]]; {{cc|assuming [[daytime]] returns 1.66046}}
<sqf>
[[private]] _hours = [[floor]] _daytime; {{cc| 1}}
private _daytime = dayTime; // assuming dayTime returns 1.66046
[[private]] _minutes = [[floor]] ((_daytime - _hours) * 60); {{cc|39}}
private _hours = floor _daytime; //  1
[[private]] _seconds = [[floor]] ((((_daytime - _hours) * 60) - _minutes) * 60); {{cc|37}}</code>
private _minutes = floor ((_daytime - _hours) * 60); // 39
private _seconds = floor ((((_daytime - _hours) * 60) - _minutes) * 60); // 37
</sqf>


|seealso= [[date]], [[dateToNumber]], [[BIS_fnc_timeToString]], [[time]], [[skipTime]], [[systemTime]], [[systemTimeUTC]]
|seealso= [[date]] [[dateToNumber]] [[BIS_fnc_timeToString]] [[time]] [[skipTime]] [[systemTime]] [[systemTimeUTC]]
}}
}}

Latest revision as of 08:06, 29 December 2023

Hover & click on the images for description

Description

Description:
Returns the current in-game time in hours. For a formatted version of time, see BIS_fnc_timeToString.
Multiplayer:
Returns the current local in-game time in hours.
Groups:
EnvironmentMission InformationTime

Syntax

Syntax:
dayTime
Return Value:
Number - day time using a 24 hour clock, using fractions of hours - range [0..24]

Examples

Example 1:
dayTime; // returns 16.5 given it is 16:30 (4.30pm) in game
Example 2:
Get hour, minute, seconds:
private _daytime = dayTime; // assuming dayTime returns 1.66046 private _hours = floor _daytime; // 1 private _minutes = floor ((_daytime - _hours) * 60); // 39 private _seconds = floor ((((_daytime - _hours) * 60) - _minutes) * 60); // 37

Additional Information

See also:
date dateToNumber BIS_fnc_timeToString time skipTime systemTime systemTimeUTC

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note