ctRemoveRows: Difference between revisions

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{{RV|type=command
{{RV|type=command


|arma3
|game1= arma3
|1.70
|version1= 1.70
|arg= local
|arg= local
|eff= local
|eff= local
Line 8: Line 8:
|gr1= GUI Control - Controls Table
|gr1= GUI Control - Controls Table


| Takes array of row indices as a parameter and removes rows with those indices. Indices of remaining rows will be recomputed.
|descr= Takes array of row indices as a parameter and removes rows with those indices. Indices of remaining rows will be recomputed.


| ctrl '''ctRemoveRows''' indices
|s1= ctrl [[ctRemoveRows]] [index1, index2, ...]


|p1= ctrl: [[Control]]
|p1= ctrl: [[Control]]
|p2= indices: [[Number]]
|p2= indexN: [[Number]]


| [[Nothing]]
|r1= [[Nothing]]


 
|x1= <sqf>_control ctRemoveRows [0, 1, 2];</sqf>
|x1= <code>_control [[ctRemoveRows]] [0, 1, 2];</code>


|seealso= [[ctAddRow]], [[ctAddHeader]], [[ctClear]], [[ctCurSel]], [[ctSetCurSel]], [[ctRowControls]], [[ctHeaderControls]], [[ctRowCount]], [[ctHeaderCount]], [[ctSetValue]], [[ctValue]], [[ctSetData]], [[ctData]], [[ctFindRowHeader]], [[ctFindHeaderRows]], [[ctRemoveHeaders]], [[ctSetRowTemplate]], [[ctSetHeaderTemplate]]
|seealso= [[ctAddRow]] [[ctAddHeader]] [[ctClear]] [[ctCurSel]] [[ctSetCurSel]] [[ctRowControls]] [[ctHeaderControls]] [[ctRowCount]] [[ctHeaderCount]] [[ctSetValue]] [[ctValue]] [[ctSetData]] [[ctData]] [[ctFindRowHeader]] [[ctFindHeaderRows]] [[ctRemoveHeaders]] [[ctSetRowTemplate]] [[ctSetHeaderTemplate]]
}}
}}


<dl class="command_description">


<!-- CONTINUE Notes -->
<dl class="command_description">
<dt></dt>
<dt></dt>
<dd class="notedate">Posted on January 2, 2021 - 15:05 (UTC)</dd>
<dd class="notedate">Posted on 2021-01-02 - 15:05 (UTC)</dd>
<dt class="note">[[User:7erra|7erra]]</dt>
<dt class="note">[[User:7erra|7erra]]</dt>
<dd class="note">
<dd class="note">
If you want to remove a row by clicking on a button in the ControlsTable make sure that the code is scheduled. Otherwise the game will crash.
If you want to remove a row by clicking on a button in the ControlsTable make sure that the code is scheduled. Otherwise the game will crash.
</dd>
</dd>
</dl>
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<!-- DISCONTINUE Notes -->

Latest revision as of 23:02, 13 May 2023

Hover & click on the images for description

Description

Description:
Takes array of row indices as a parameter and removes rows with those indices. Indices of remaining rows will be recomputed.
Groups:
GUI Control - Controls Table

Syntax

Syntax:
ctrl ctRemoveRows [index1, index2, ...]
Parameters:
ctrl: Control
indexN: Number
Return Value:
Nothing

Examples

Example 1:
_control ctRemoveRows [0, 1, 2];

Additional Information

See also:
ctAddRow ctAddHeader ctClear ctCurSel ctSetCurSel ctRowControls ctHeaderControls ctRowCount ctHeaderCount ctSetValue ctValue ctSetData ctData ctFindRowHeader ctFindHeaderRows ctRemoveHeaders ctSetRowTemplate ctSetHeaderTemplate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2021-01-02 - 15:05 (UTC)
7erra
If you want to remove a row by clicking on a button in the ControlsTable make sure that the code is scheduled. Otherwise the game will crash.