setStamina: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{RV|type=command | {{RV|type=command | ||
|arma3 | |game1= arma3 | ||
|version1= 1.54 | |||
|1.54 | |||
|eff= local | |eff= local | ||
Line 9: | Line 8: | ||
|gr1= Stamina System | |gr1= Stamina System | ||
| Set units' stamina (seconds until depletion) | |descr= Set units' stamina (seconds until depletion) | ||
| unit | |s1= unit [[setStamina]] stamina | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 17: | Line 16: | ||
|p2= stamina: [[Number]] | |p2= stamina: [[Number]] | ||
| Nothing | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>player setStamina 42;</sqf> | ||
|seealso= [[setStaminaScheme]] | |seealso= [[setStaminaScheme]] [[getStamina]] [[enableStamina]] [[setFatigue]] [[getFatigue]] [[Arma 3: Stamina]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2015-12-30 - 01:50 (UTC)</dd> | ||
<dt class="note">[[User:Molaron|Molaron]]</dt> | <dt class="note">[[User:Molaron|Molaron]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
"setStamina" has the same effect as "setFatigue". | "setStamina" has the same effect as "setFatigue". | ||
</dd> | </dd> | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2018-12-26 - 11:34 (UTC)</dd> | ||
<dt class="note">[[User:demellion|demellion]]</dt> | <dt class="note">[[User:demellion|demellion]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Note that [[setStamina]] will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command [[setFatigue]] in a range of '''0..1'''. Example: | Note that [[setStamina]] will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command [[setFatigue]] in a range of '''0..1'''. Example: | ||
< | <sqf> | ||
getStamina player; // 8.58 | |||
getFatigue player; // 0 | |||
</ | player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle. | ||
</sqf> | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Set units' stamina (seconds until depletion)
- Groups:
- Stamina System
Syntax
- Syntax:
- unit setStamina stamina
- Parameters:
- unit: Object
- stamina: Number
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-12-30 - 01:50 (UTC)
- Molaron
- "setStamina" has the same effect as "setFatigue".
- Posted on 2018-12-26 - 11:34 (UTC)
- demellion
-
Note that setStamina will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command setFatigue in a range of 0..1. Example:
getStamina player; // 8.58 getFatigue player; // 0 player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle.