dayTime: Difference between revisions
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|game1= ofp | |game1= ofp | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma1 | |game3= arma1 | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma2 | |game4= arma2 | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma2oa | |game5= arma2oa | ||
|version5= 1.50 | |version5= 1.50 | ||
|game6= tkoh | |game6= tkoh | ||
|version6= 1.00 | |version6= 1.00 | ||
|game7= arma3 | |game7= arma3 | ||
|version7= 0.50 | |version7= 0.50 | ||
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|mp= Returns the current '''local''' in-game time in hours. | |mp= Returns the current '''local''' in-game time in hours. | ||
|s1= [[ | |s1= [[dayTime]] | ||
|r1= [[Number]] - day time using a 24 hour clock, using fractions of hours - range [0..24] | |||
|x1= <sqf>dayTime; // returns 16.5 given it is 16:30 (4.30pm) in game</sqf> | |||
|x1= < | |||
|x2= Get hour, minute, seconds: | |x2= Get hour, minute, seconds: | ||
< | <sqf> | ||
private _daytime = dayTime; // assuming dayTime returns 1.66046 | |||
private _hours = floor _daytime; // 1 | |||
private _minutes = floor ((_daytime - _hours) * 60); // 39 | |||
private _seconds = floor ((((_daytime - _hours) * 60) - _minutes) * 60); // 37 | |||
</sqf> | |||
|seealso= [[date]] | |seealso= [[date]] [[dateToNumber]] [[BIS_fnc_timeToString]] [[time]] [[skipTime]] [[systemTime]] [[systemTimeUTC]] | ||
}} | }} |
Latest revision as of 08:06, 29 December 2023
Description
- Description:
- Returns the current in-game time in hours. For a formatted version of time, see BIS_fnc_timeToString.
- Multiplayer:
- Returns the current local in-game time in hours.
- Groups:
- EnvironmentMission InformationTime
Syntax
- Syntax:
- dayTime
- Return Value:
- Number - day time using a 24 hour clock, using fractions of hours - range [0..24]
Examples
- Example 1:
- dayTime; // returns 16.5 given it is 16:30 (4.30pm) in game
- Example 2:
- Get hour, minute, seconds:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment
- Command Group: Mission Information
- Command Group: Time