addWeaponPool: Difference between revisions
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|descr= Add weapons to the weapon pool, of which the player may choose in the following mission. Available in campaigns only. | |descr= Add weapons to the weapon pool, of which the player may choose in the following mission. Available in campaigns only. | ||
|s1= | |s1= [[addWeaponPool]] [weaponName, count] | ||
|p1= weaponName: [[String]] - | |p1= weaponName: [[String]] - weapon name. See the topic [[:Category:Weapons]] for reference about possible values. | ||
|p2= count: [[Number]] - | |p2= count: [[Number]] - number of weapons to add | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|seealso= [[addMagazinePool]] | |x1= <sqf>addWeaponPool ["M16",5];</sqf> | ||
|seealso= [[addMagazinePool]] [[clearWeaponPool]] [[queryWeaponPool]] [[addMagazineAmmoCargo]] | |||
}} | }} |
Latest revision as of 11:46, 5 May 2024
Description
- Description:
- Add weapons to the weapon pool, of which the player may choose in the following mission. Available in campaigns only.
- Groups:
- Weapon Pool
Syntax
- Syntax:
- addWeaponPool [weaponName, count]
- Parameters:
- weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
- count: Number - number of weapons to add
- Return Value:
- Nothing
Examples
- Example 1:
- addWeaponPool ["M16",5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapon Pool