pickWeaponPool: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2 $3;</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>pickWeaponPool vehicle player;</sqf> | ||
|seealso= [[:Category:Command Group: Weapon Pool|Command Group: Weapon Pool]] | |seealso= [[:Category:Command Group: Weapon Pool|Command Group: Weapon Pool]] | ||
}} | }} |
Latest revision as of 14:11, 5 May 2022
Description
- Description:
- Transfers weapons and magazines from cargo of object into the weapon pool. This is used in the campaign to transfer weapons into the next mission.
- Groups:
- Weapon Pool
Syntax
- Syntax:
- pickWeaponPool object
- Parameters:
- object: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Command Group: Weapon Pool
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapon Pool