Sound: Global Sound Parameters – Arma 3

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== Global Sound Parameters ==
== Global Sound Parameters ==


Definition of default sound properties, which are applied on every sound if not overridden by custom definition within [[Arma 3 Sound: SoundSet|SoundSet]].
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within [[Arma 3: Sound: SoundSet|SoundSet]].


Configured in the base class '''CfgSoundGlobals'''.
Configured in the base class '''CfgSoundGlobals'''.
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* global [[Arma 3 Sound: Filters|Distance filter]], used on every sound unless specified differently in the soundSet (meaning vehicles which do not yet have soundSet configuration always are filtered by the defaultDistanceFilter)
* global [[Arma 3: Sound: Filters|Distance filter]], used on every sound unless specified differently in the soundSet (meaning vehicles which do not yet have soundSet configuration always are filtered by the defaultDistanceFilter)


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* global [[Arma 3 Sound: Processing Types|Sound Processing Type]]
* global [[Arma 3: Sound: Processing Types|Sound Processing Type]]


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* global amplitude [[Arma 3 Sound: Sound Curves|attenuation curve]]
* global amplitude [[Arma 3: Sound: Sound Curves|attenuation curve]]


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* global amplitude [[Arma 3 Sound: Sound Curves|attenuation curve]] for weapons shooting
* global amplitude [[Arma 3: Sound: Sound Curves|attenuation curve]] for weapons shooting


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* global LFE (subwoofer) amplitude [[Arma 3 Sound: Sound Curves|attenuation curve]]
* global LFE (subwoofer) amplitude [[Arma 3: Sound: Sound Curves|attenuation curve]]


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* volume attenuation of sounds which are configured using the old way (not [[Arma 3 Sound: SoundSet|SoundSets]])
* volume attenuation of sounds which are configured using the old way (not [[Arma 3: Sound: SoundSet|SoundSets]])


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* [https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v=vs.85).aspx innerRadius] value - distance, where signal starts bleeding into "opposite" channels
* {{Link|https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v{{=}}vs.85).aspx|innerRadius}} value - distance, where signal starts bleeding into "opposite" channels


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* [https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v=vs.85).aspx innerRadiusAngle]
* {{Link|https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v{{=}}vs.85).aspx|innerRadiusAngle}}


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defaultSound3DProcessingType = "default3DProcessingType";
defaultSound3DProcessingType = "default3DProcessingType";
defaultSpatialityRange = 0.005;
defaultSpatialityRange = 0.005;
defaultSpatialityRangeAngle = 0.785; // p/4
defaultSpatialityRangeAngle = 0.785; // pi/4
OldConfigurationVolumeFactor = db-4;
OldConfigurationVolumeFactor = db-4;
};
};
</syntaxhighlight>
</syntaxhighlight>

Latest revision as of 19:21, 24 June 2024

Global Sound Parameters

Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.

Configured in the base class CfgSoundGlobals.

Parameter Unit/values Default Description
defaultDistanceFilter class name
  • global Distance filter, used on every sound unless specified differently in the soundSet (meaning vehicles which do not yet have soundSet configuration always are filtered by the defaultDistanceFilter)
defaultSound3DProcessingType class name
defaultVolumeCurve class name
defaultWeaponVolumeCurve class name
defaultLFEVolumeCurve class name
OldConfigurationVolumeFactor float (0..n) or [dBFS] db0
  • volume attenuation of sounds which are configured using the old way (not SoundSets)
defaultSpatialityRange [m] 0
  • innerRadius value - distance, where signal starts bleeding into "opposite" channels
defaultSpatialityRangeAngle [radians] (0..pi/4) 0.785 (pi/4)
class CfgSoundGlobals
{
	defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
	defaultVolumeCurve = "defaultAmpAttenuationCurve";
	defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
	defaultLFEVolumeCurve = "defaultLFECurve";
	defaultSound3DProcessingType = "default3DProcessingType";
	defaultSpatialityRange = 0.005;
	defaultSpatialityRangeAngle = 0.785; // pi/4
	OldConfigurationVolumeFactor = db-4;
};