getTerrainHeightASL: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{uc:{{PAGENAME}}}} " to "")
m (Undo revision 336253 by Lou Montana (talk))
Tag: Undo
 
(24 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma2oa
|game1= arma2oa
|version1= 1.55


|1.55
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50


|gr1= Positions
|gr1= Positions


| Returns the terrain height above the sea for the given position.
|descr= Returns the terrain height above the sea for the given position.


| [[getTerrainHeightASL]] position
|s1= [[getTerrainHeightASL]] position


|p1= position: [[Position2D]] or [[Position3D]]
|p1= position: [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] (in which case the Z value is ignored)


| [[Number]]
|r1= [[Number]]


|x1= <code>_height = [[getTerrainHeightASL]] ([[position]] [[player]]);</code>
|x1= <sqf>_height = getTerrainHeightASL (getPosATL player);</sqf>


|x2= <code>_height = [[getTerrainHeightASL]] [5213,3245];</code>
|x2= <sqf>_height = getTerrainHeightASL [5213,3245];</sqf>


|x3= <code>_seadepth = [[abs]] ([[getTerrainHeightASL]] [[getPos]] [[player]]); {{cc|sea depth at players position;}}</code>
|x3= <sqf>_seaDepth = abs (getTerrainHeightASL getPosATL player); // sea depth at player's position</sqf>


|seealso= [[setPosASL]], [[getPosASL]], [[getPosATL]], [[ASLToATL]], [[ATLToASL]]
|seealso= [[setPosASL]] [[getPosASL]] [[getPosATL]] [[ASLToATL]] [[ATLToASL]] [[getElevationOffset]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]]
<dl class="command_description">
<dt></dt>
<dd class="notedate">Posted on June 6, 2017 - 20:02 (UTC)</dd>
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
<dd class="note">
This command can usefully return the depth of water at the given position when in water. Note that the number it returns is the depth, albiet expressed as a negative number. Use [[abs]] to always return a positive number. See example 3
</dd>
</dl>

Latest revision as of 13:09, 20 December 2022

Hover & click on the images for description

Description

Description:
Returns the terrain height above the sea for the given position.
Groups:
Positions

Syntax

Syntax:
getTerrainHeightASL position
Parameters:
position: Array in format Position2D or Position3D (in which case the Z value is ignored)
Return Value:
Number

Examples

Example 1:
_height = getTerrainHeightASL (getPosATL player);
Example 2:
_height = getTerrainHeightASL [5213,3245];
Example 3:
_seaDepth = abs (getTerrainHeightASL getPosATL player); // sea depth at player's position

Additional Information

See also:
setPosASL getPosASL getPosATL ASLToATL ATLToASL getElevationOffset

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note