reversedMouseY: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " {{uc:{{PAGENAME}}}}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= System | |gr1= System | ||
| Returns [[true]] if mouse vertical axe is inverted. | |descr= Returns [[true]] if mouse vertical axe is inverted. | ||
| '''reversedMouseY''' | |s1= '''reversedMouseY''' | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>if (reversedMouseY) then { hint "Dude!" };</sqf> | ||
|seealso= [[setMousePosition]] | |seealso= [[setMousePosition]] [[getMousePosition]] | ||
}} | }} | ||
Latest revision as of 10:24, 13 May 2022
Description
Syntax
- Syntax:
- reversedMouseY
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- setMousePosition getMousePosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note