forEachMember: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
Lou Montana (talk | contribs) m (Text replacement - "|x1= <sqf>(example);</sqf>" to "|x1=") |
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{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
Line 15: | Line 15: | ||
|gr1= Program Flow | |gr1= Program Flow | ||
| Executes the given command recursively for both teams and agents that are members of the given team. For teams only use [[forEachMemberTeam]]. For agents only use [[forEachMemberAgent]]. | |descr= Executes the given command recursively for both teams and agents that are members of the given team. For teams only use [[forEachMemberTeam]]. For agents only use [[forEachMemberAgent]]. | ||
| command | |s1= command [[forEachMember]] team | ||
|p1= command: [[Code]] | |p1= command: [[Code]] | ||
Line 23: | Line 23: | ||
|p2= team: [[Team Member]] | |p2= team: [[Team Member]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= | |x1= | ||
|seealso= [[addTeamMember]] | |seealso= [[addTeamMember]] [[createTeam]] [[deleteTeam]] [[forEachMemberTeam]] [[removeTeamMember]] [[teamMember]] [[teamName]] [[teams]] [[teamType]] [[forEachMemberAgent]] | ||
}} | }} | ||
Latest revision as of 12:04, 3 October 2022
Description
- Description:
- Executes the given command recursively for both teams and agents that are members of the given team. For teams only use forEachMemberTeam. For agents only use forEachMemberAgent.
- Groups:
- Program Flow
Syntax
- Syntax:
- command forEachMember team
- Parameters:
- command: Code
- team: Team Member
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- addTeamMember createTeam deleteTeam forEachMemberTeam removeTeamMember teamMember teamName teams teamType forEachMemberAgent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note