calculatePlayerVisibilityByFriendly: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=command \|([^ g]{2}.+) \|(.+) \|gr1=(.+) \|(.+) \|(.+) \|p1=(.+) \|(.+) \|x1=(.+) \|seealso=(.+) \}\}" to "{{RV|type=command |game1=$1 |version1=$2 |gr1=$3 |descr=$4 |s1=$5 |p1=$6 |r1=$7 |x1=$8 |seealso...) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|gr1= System | |gr1= System | ||
|descr= | |descr= Sets if friendly units will calculate [[player]]'s visibility or not. Default value is [[false]]. | ||
|s1= [[calculatePlayerVisibilityByFriendly]] calculate | |s1= [[calculatePlayerVisibilityByFriendly]] calculate | ||
Line 14: | Line 14: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>calculatePlayerVisibilityByFriendly true;</sqf> | ||
|seealso= [[getCalculatePlayerVisibilityByFriendly]] | |seealso= [[getCalculatePlayerVisibilityByFriendly]] [[knowsAbout]] | ||
}} | }} |
Latest revision as of 23:23, 3 May 2022
Description
- Description:
- Sets if friendly units will calculate player's visibility or not. Default value is false.
- Groups:
- System
Syntax
- Syntax:
- calculatePlayerVisibilityByFriendly calculate
- Parameters:
- calculate: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- calculatePlayerVisibilityByFriendly true;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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