calculatePlayerVisibilityByFriendly: Difference between revisions

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m (Text replacement - "\{\{RV\|type=command \|([^ g]{2}.+) \|(.+) \|gr1=(.+) \|(.+) \|(.+) \|p1=(.+) \|(.+) \|x1=(.+) \|seealso=(.+) \}\}" to "{{RV|type=command |game1=$1 |version1=$2 |gr1=$3 |descr=$4 |s1=$5 |p1=$6 |r1=$7 |x1=$8 |seealso...)
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|gr1= System
|gr1= System


|descr= Friendly units will / will not calculate visibility of player. Default [[false]].
|descr= Sets if friendly units will calculate [[player]]'s visibility or not. Default value is [[false]].


|s1= [[calculatePlayerVisibilityByFriendly]] calculate
|s1= [[calculatePlayerVisibilityByFriendly]] calculate
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[calculatePlayerVisibilityByFriendly]] [[true]];</code>
|x1= <sqf>calculatePlayerVisibilityByFriendly true;</sqf>


|seealso= [[getCalculatePlayerVisibilityByFriendly]], [[knowsAbout]]
|seealso= [[getCalculatePlayerVisibilityByFriendly]] [[knowsAbout]]
}}
}}

Latest revision as of 23:23, 3 May 2022

Hover & click on the images for description

Description

Description:
Sets if friendly units will calculate player's visibility or not. Default value is false.
Groups:
System

Syntax

Syntax:
calculatePlayerVisibilityByFriendly calculate
Parameters:
calculate: Boolean
Return Value:
Nothing

Examples

Example 1:
calculatePlayerVisibilityByFriendly true;

Additional Information

See also:
getCalculatePlayerVisibilityByFriendly knowsAbout

Notes

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