setObjectProxy: Difference between revisions

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m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
 
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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
Line 15: Line 15:
|gr1= Game 2 Editor
|gr1= Game 2 Editor


| Set the proxy object associated with the given editor object.
|descr= Set the proxy object associated with the given editor object.
{{Feature | Informative | Some Old Editor Command}}
{{Feature|informative|Some Old Editor Command}}


| map '''setObjectProxy''' [object,proxy object]
|s1= map [[setObjectProxy]] [object, proxy]


|p1= map: [[Control]] -
|p1= map: [[Control]]


|p2= [object,proxy object]: [[Array]] -
|p2= object: [[String]]
 
|p3= proxy: [[Object]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_map '''setObjectProxy''' ["_group_0", vehicle (leader _group)];</code>
|x1= <sqf>_map setObjectProxy ["_group_0", vehicle (leader _group)];</sqf>


|seealso= [[getObjectProxy]]
|seealso= [[getObjectProxy]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 18:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Set the proxy object associated with the given editor object.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setObjectProxy [object, proxy]
Parameters:
map: Control
object: String
proxy: Object
Return Value:
Nothing

Examples

Example 1:
_map setObjectProxy ["_group_0", vehicle (leader _group)];

Additional Information

See also:
getObjectProxy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note