flag: Difference between revisions

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m (Text replacement - "Flag Textures" to "Flag Textures")
 
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|r1= [[Object]] - flag pole object the flag belongs to. If the unit carries no flag, [[objNull]] is returned.
|r1= [[Object]] - flag pole object the flag belongs to. If the unit carries no flag, [[objNull]] is returned.


|x1= <code>_flag = [[flag]] _soldier;</code>
|x1= <sqf>_flag = flag _soldier;</sqf>


|seealso= [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setFlagTexture]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]]
|seealso= [[flagOwner]] [[setFlagOwner]] [[setFlagSide]] [[setFlagTexture]] [[flagSide]] [[flagTexture]] [[setFlagAnimationPhase]] [[flagAnimationPhase]] [[forceFlagTexture]] [[getForcedFlagTexture]] [[:Category:Flag Textures|Flag Textures]]
}}
}}

Latest revision as of 15:27, 23 March 2024

Hover & click on the images for description

Description

Description:
Returns the original flag pole of the flag the unit is carrying.
Groups:
Flags

Syntax

Syntax:
flag unit
Parameters:
unit: Object
Return Value:
Object - flag pole object the flag belongs to. If the unit carries no flag, objNull is returned.

Examples

Example 1:
_flag = flag _soldier;

Additional Information

See also:
flagOwner setFlagOwner setFlagSide setFlagTexture flagSide flagTexture setFlagAnimationPhase flagAnimationPhase forceFlagTexture getForcedFlagTexture Flag Textures

Notes

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