loadStatus: Difference between revisions

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m (Text replacement - " \| *s([0-9]) *= ([^ ]+)? ?'''([a-zA-Z0-9_]+)''' ?([^ ]+)? " to " |s$1= $2 $3 $4 ")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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Line 36: Line 36:
|p2= entryName: [[String]]
|p2= entryName: [[String]]


|r1= [[Boolean]] - [[true|True]] if successfull, otherwise [[false]]
|r1= [[Boolean]] - [[true]] if successfull, otherwise [[false]]


|x1= <code>_ok = [[player]] [[loadStatus]] "playerState";</code>
|x1= <sqf>_ok = player loadStatus "playerState";</sqf>


|seealso= [[saveStatus]]
|seealso= [[saveStatus]]
}}
}}

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Loads object's properties from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command does not work in Multiplayer.
Groups:
Weapon PoolMission Information

Syntax

Syntax:
object loadStatus entryName
Parameters:
object: Object
entryName: String
Return Value:
Boolean - true if successfull, otherwise false

Examples

Example 1:
_ok = player loadStatus "playerState";

Additional Information

See also:
saveStatus

Notes

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